Quote Originally Posted by MorticiaFhey View Post
no. would i enjoy a harder mode? sure. but again, you'd be splitting the playerbase. not to mention there is plenty of challenge to be had in keeping alive people who maybe aren't at my skill level, especially when i play healer in dungeons. it is a team game, after all, not a single player rpg. if i wanted to do harder content, i'd go do extremes or savage or ultimates. just like if i wanted easier content, i'd do dungeon trusts. dungeon difficulty is about what i think it should be for story content. like i said, you have plenty of time to react to telegraphs and most bosses have only one or two mechanics that they just repeat. they're easy to learn and if you DO struggle you CAN be carried to the finish line. i simply don't believe the issue here is a dungeon issue. rather it is a player issue on all sides.
Okay, I understand that opinion. But it is not the experience of players at each end of the skill spectrum, as shown in this thread.

From a personal point of view, I suspect 8.0 will introduce dungeons that I am simply not willing to attempt, thus I will quit. We have already been warned these dungeons will bring faster mechanics, hence the gutting of BLM.

Yesterday I ran the new MSQ and as soon as I reached Underkeep I switched to Frontline. I'll have a go when I can deck out my WAR in affordable ilvl 740. I'm assuming I'll be able to clear it with NPCs, but I'm far more confident I won't enjoy doing so. And there is no point in paying for a game you no longer enjoy. For me, it is very much a dungeon issue.