Results 1 to 10 of 209

Hybrid View

  1. #1
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    This simply isn't true. The people who want to maintain the design philosophy but ramp up the speed are invariably raiders.
    ok well as someone who has been raiding since shadowbringers, i do not necessarily agree with this. i would personally prefer the sorts of quirky mechanics we got in shadowbringers dungeons because they were interesting and different and shadowbringers dungeons are still some of my favorite ones in the game. but realistically, they are probably not going to bring those back.

    also the "faster ddr" probably applies to raids and trials rather than dungeons, let's be real. like you admitted, the newest dungeon is not fast at all. dungeons are already very basic story content. the devs aren't going to make them any harder than they already are, or any easier than they already are. the design philosophy now is the the middle ground between difficult and easy. considering the amount of work the devs have already put into reworking older dungeons to fall in with the new philosophy and to add trusts, they are not going to go back again to cater to a very small portion of the playerbase.
    (2)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    ok well as someone who has been raiding since shadowbringers, i do not necessarily agree with this. i would personally prefer the sorts of quirky mechanics we got in shadowbringers dungeons because they were interesting and different and shadowbringers dungeons are still some of my favorite ones in the game. but realistically, they are probably not going to bring those back.

    also the "faster ddr" probably applies to raids and trials rather than dungeons, let's be real. like you admitted, the newest dungeon is not fast at all. dungeons are already very basic story content. the devs aren't going to make them any harder than they already are, or any easier than they already are. the design philosophy now is the the middle ground between difficult and easy. considering the amount of work the devs have already put into reworking older dungeons to fall in with the new philosophy and to add trusts, they are not going to go back again to cater to a very small portion of the playerbase.
    I don't think either of us know what fraction of the player base is happy with the current state of dungeons. And please let us not base the discussion on the single data point of Underkeep. We're agreed it is bizarrely easy.

    A lot of my motivation for pushing this idea is a reaction to the statements from SE indicating that the monothematic design philosophy they've converged on is going to be continued and deepened in 8.0. That design is plain boring, and I would rather be bored for 20 minutes than 30 minutes.
    (0)