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  1. #11
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    No Sir, you are an Ultra Casual that thinks he has a valid opinion about a part of a game he doesn't even participate in, you may have your reasons why and i hope the game is fulfilling the way you play it.
    Please go and clear at least one Savage boss, then come back and tell me again how dungeons are too diffult and i will take you more seriously.
    I will tell it to you one final time, the game is NOT TOO DIFFICULT, the game has accessibility problems that confuse new players.
    I think it's clear were going in circles, but since this is insulting I feel a response is necessary.

    1. You assume my gender. The fact you also assume the abilities of total strangers thus comes as no surprise.

    2. I believe the currently preferred pejorative is "turbocasual" not "Ultra Casual." Please check recent memos from the Briganding Officer on your Discord server.

    3. There is nothing casual about the way I approach PvP, which is where most of my game time is spent. I am fiercely competitive and quite good.

    4. Using BLOCK CAPS does not magically turn an opinion into a fact.

    5. Why would I wish to clear anything in Savage? Making dull content more difficult so it takes constant repetition to clear is one of the most puzzling aspects of the game.

    6. I have an opinion on MSQ dungeons, all of which I have cleared. Of course I regard my opinion as valid. If I did not, I would change it.

    7. I have forwarded your contributions in this thread to the secretary of the Committee For The Reform Of The Mentorship Program.

    Quote Originally Posted by Alice_Rivers View Post
    At the start of the game? At character creation? When you queue? After you drop into the duty? Do we end up with damage/speed/AoE on-off on a per character basis? Wouldn't it also have an adverse effect on already struggling queue times? It sounds like a logistical and processing nightmare.
    The simplest way to do it, as well as providing a useful test case that would have no impact on queue times, would be to restrict it to Duty Support.

    The alternative is the status quo, which compels all players spanning a massive spectrum of skill into identical duties. This annoys people at both ends of the skill spectrum, as evidenced by this and other threads.

    The current situation also tends to lead to players arguing with each other, instead of coming together and lobbying for more interesting dungeon design.

    My guess is if you did include an option in Duty Finder you might have each track healthier than the single one is now, simply because both groups would enjoy the experience more. People like me might even do MSQ dungeons more than once on cycle.
    (3)
    Last edited by Mawlzy; 03-15-2025 at 05:28 AM.