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  1. #161
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    No the Souls analogy is just right - there are games that just arent made for you, you CAN however limb through single player stuff as its your problem if you waste 100 hours for stuff that should take you 10. But on Multiplayergames its a different story...

    And no i suck at Souls games and plenty others lol But besides maybe the controls id never ask for them to be changed.
    (3)

  2. #162
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    You may not want to hear this but, this dungeon is 5 expansions deep. Each expansion takes between 10 and 40 hours. Add the base game to that. You should be good enough to handle a story dungeon after 60 to 240 hours. If not, do what MMOs are good at and talk to your fellow players for help.
    (4)

  3. #163
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,230
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kuroka View Post
    No the Souls analogy is just right - there are games that just arent made for you, you CAN however limb through single player stuff as its your problem if you waste 100 hours for stuff that should take you 10. But on Multiplayergames its a different story...
    Just go and ignore every argument I made and just tell me "no u", I guess? Not that it matters anyway.
    (3)

  4. #164
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sorabaka View Post

    Also if you are struggling with dungeon-level mechanics after watching guides, tooltips and paying attention to cast bars, then i'm sorry, but you're just outright stupid, or you didn't even try to understand and learn in the first place.
    Thank you for your input. This is extremely helpful. I am still a little confused because I have a PhD in theoretical cosmology and always assumed I was not stupid. You have given me much the think about.
    (3)

  5. #165
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Just to recap the situation for the new posters, who are clearly very intelligent because they come in here yelling and stamping their feet recommending subscribers quit the game:

    FFXIV is an MMO that features a huge range of activities with which players engage.

    The PvE in general and dungeons in particular have devolved into a repetitive, dull, DDR routine. Within the player base there is a significant range in ability for dealing with this monotony.

    Currently, all players are compelled to complete identical MSQ dungeons, unlike in more enlightened games that recognize skill differences exist, and thus that different players want different things from required content.

    There are trivial methods to address this issue that would reduce the current levels of frustration and unhappiness.
    (3)

  6. #166
    Player
    Sorabaka's Avatar
    Join Date
    Oct 2016
    Posts
    16
    Character
    Sora Kagami
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    FFXIV is an MMO that features a huge range of activities with which players engage.

    The PvE in general and dungeons in particular have devolved into a repetitive, dull, DDR routine. Within the player base there is a significant range in ability for dealing with this monotony.
    Yeah, and that's exactly why you proposing devolving everything less than savage into "press button to win" type of content. Thanks but no. I actually would pay to see someone like you put in, for example, Pharos Sirius dungeon from ARR on patch. Compared to old dungeons, the new ones are incredibly easy.

    Quote Originally Posted by Mawlzy View Post
    There are trivial methods to address this issue that would reduce the current levels of frustration and unhappiness.
    There are no such methods. Again, whatever you proposed about easy mode for dungeon will not work, because nobody would do the normal difficulty for the same rewards. And if they just remove normal difficulty and leave the easy one, we'll have another endwalker situation, where the hardest challenge of any dungeon is to not fall asleep.

    Quote Originally Posted by Mawlzy View Post
    The PvE in general and dungeons in particular have devolved into a repetitive, dull, DDR routine.
    This is called a gameplay loop, my dude. And to your surprise, every game has it. You can take even WoW for example. Yeah, new pvp battle zone on the start of the expac is cool and unique, but after a month it becomes a "repetitive, dull, DDR routine' because you do the same dailies, the same weeklies, the same actions for the rewards of this particular expansion.

    Quote Originally Posted by Mawlzy View Post
    more enlightened games that recognize skill differences exist
    Can you name at least one MMO that have an easy mode dungeons and isn't a Korean cash grab at the same time? I sure can't. Not to say that endgame dungeons in these games don't have an easy mode, and also these type of games most of the time have free pvp, which i'm sure definitely not helping people who find FFXIV dungeons too difficult.

    Quote Originally Posted by Mawlzy View Post
    that different players want different things from required content
    Yeah, and out of all MMO games FFXIV probably has the biggest variety of content you can do. Struggle with battle content? You can do gathering/crafting/Gold Saucer/RP/housing/etc. And if you struggle with battle content and still want to do it, they gave you Trusts, which can carry you through anything, as long as you don't feck up the mechanics too much. This is already as easy as it can get.

    BUT they probably could add easy mode to Trust system, where you would get Echo similar to what you get in solo instances in MSQ, which gives you several "lives" basically. They actually added this one time with Trusts, for Hydaelyn fight in Endwalker. You could "die" from mechanics 3 or 4 times there. Would this be a good enough solution to your problem? Or you specifically want it for multiplayer part?
    (3)

  7. #167
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sorabaka View Post

    BUT they probably could add easy mode to Trust system, where you would get Echo similar to what you get in solo instances in MSQ, which gives you several "lives" basically. They actually added this one time with Trusts, for Hydaelyn fight in Endwalker. You could "die" from mechanics 3 or 4 times there. Would this be a good enough solution to your problem? Or you specifically want it for multiplayer part?
    This is exactly what I suggested.

    But thanks for the rant, it was very entertaining. I particularly liked the bit where I turn into someone else.
    (1)

  8. #168
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    This is exactly what I suggested.

    But thanks for the rant, it was very entertaining. I particularly liked the bit where I turn into someone else.
    i am still waiting for your example how such an easy mode would actually look like, so far no one gave an example.

    Will bosses just do no damage? will bosses not do any mechanics? just tank and spank ?
    Please explain what an easy mode should look like in your opinion, and why your version of an easy mode would still be not too difficult for some people.
    If there is even one player that couldn't beat your version of an easy mode, doesnt that mean it is still too difficult?
    (3)

  9. #169
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    So if the situation is that dungeons have become harder for some people and these people don't want to drag other people down in regular DF runs, wouldn't the very simple solution to this problem be to give the player 3 lives per boss in dungeon runs with duty support?

    It would already help them out a lot if they didn't immediately die and reset to the start if they do a mechanic wrongly, they can at least identify why they died and grasp how the mechanic works if they can revive from failing at least a few times, because people do learn at different rates, that is a fact of life.

    Also extra lives being only in duty support runs wouldn't affect DF runs at all, people who don't want to feel like a burden to others can go through it with friendly AI while people who want faster runs can still go play with people.
    (2)

  10. #170
    Player
    Sorabaka's Avatar
    Join Date
    Oct 2016
    Posts
    16
    Character
    Sora Kagami
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    This is exactly what I suggested.

    But thanks for the rant, it was very entertaining. I particularly liked the bit where I turn into someone else.
    You're welcome. Next time try to put your ego on the level of lowly humans like us, your majesty, if you don't like when people answer to your godlike takes, which are written as if everybody beneath you, aggressively.

    Quote Originally Posted by Mawlzy6677615
    If MSQ dungeons are going to be challenging for skilled players and clearable by less-skilled ones, such dungeons need a dual-difficulty option.
    Also, Your Highness, maybe i'm blind, but i can't see where the hell are you specifically mentioning duty support in here. I also remember when someone told you abour Duty Support being easier option and you actively fought that person saying it's not a good alternative for you.
    (5)
    Last edited by Sorabaka; 03-20-2025 at 10:36 PM.

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