Bro, they went out of their way to gut nonstandard BLM when 99.9999999999999% of casuals don't even know that's a thing and won't ever be affected by it.
It's malicious at that point. They clearly hate the playerbase doing anything that they did not expect. They hate that you are not playing the game they want you to. They hate that you find fun in something they don't.
They HATE that something they think is fun is boring to most players. There is no other explanation for the outright antagonism the developers have towards the playerbase in terms of job design when casual players don't give a shit about jobs like BLM in the first place.
These developers play their own game, and we've seen the obvious preferential treatment for different jobs over the last decade. They're not building the game for you, they hate you. They're building the game for their own idiosyncratic desires, even if most people hate it. I can 100% guarantee you that the job and encounter design team consists of parsing brainrot raiders who hate that they need to use more than one brain cell to think about uptime, who hate that they can't get 99s because there is a much harder rotation like TK monk out there that they don't get, who hate that they'll never be the best because some BLM on The Balance figured out some esoteric line that gives 0.2% DPS boost.
They don't have a healer on the job design team which is why healers are braindead because the team wants to turn off their brain to play healer because they are insecure over letting people die on old healer design.
Like literally go back to SB and see who even complained about TK monk? Or nonstandard BLM in EW? Why would they go out of their way to nerf it? Why are they even aware of it? Seriously think about this.
That is like ignoring the elephant in the room. Square Enix, the developers, and Yoshi P are the ultimate problem of FF14: they have NO vision. They have NO resources. And they have NO skill.

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