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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kohashi View Post
    I mean sure, it's great they found something they are enjoying and I know people as you describe but not one of them ever said, "FF14 devs / yoshi-p should cater JUST to my needs or focus on that because it's what I like best or because I am the majority"

    Also, there is a difference between I do this content because I enjoy it and I do it because it's stress-free. If you avoid something because it's too "stressful" you are clearly living in fear. Also, how can one determine they will not enjoy doing something if they never tried it at least a few times or for a while?
    I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.

    I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.

    People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.
    (2)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    641
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.

    I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.

    People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.
    Personally, I don't feel a certain category has been neglected, but I can agree there is simply not enough content released.

    As for accessibility tools provided by SE I agree, it's severely lacking. I have no visual impairment and some of the fight's color scheme and visual noise have been hard for me as well..lol. The most recent example is P12n/s. I had so much eye strain progging that cursed fight and I still fucking hate it. Who thought bright PINK + light purple was a good choice? Not that FRU is any better.. LOL
    (1)