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  1. #91
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kohashi View Post
    My main issue with the game is the pace at which stuff gets released and how it gets released.

    I never cared about MSQ but I get it, people do enjoy immersing themselves in the world and feeling connected to it.

    I see no mention of Savage and Ultimates are not included there for some bizarre reason. Sure, in NA and EU the people that do savage + ultimates are significantly lower compared to JP but it's still a valid piece of content.
    I just cannot fathom somebody playing this game for 10 years and not even doing at least 1 savage tier and not clearing/ or attempting to do Ultimates.

    While savage does have a limited shelf life Ultimates do not. They are ever green. They don't need to be completed in X amount of time. Find some people you enjoy playing and banter with and just go in have a good time and meme each other.

    I never got the "hardcore" vs "casual" wars in these forums. Ultimately Savage and Ultimates are integral parts of content.
    I've played for 11 years and have never touched savage or ultimate. That's not what I play this STORY-DRIVEN MMO for. You may not be into the MSQ, but this is a Final Fantasy game through and through, and technically a single player game in an MMO wrapping. Raids and trials, etc. are not the main bread and butter of this game. I don't like even remotely challenging content. That is not why I play games. Which is for fun, not to be stressed.
    (9)
    "The worst foe lies within the self."

  2. #92
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    612
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I've played for 11 years and have never touched savage or ultimate. That's not what I play this STORY-DRIVEN MMO for. You may not be into the MSQ, but this is a Final Fantasy game through and through, and technically a single player game in an MMO wrapping. Raids and trials, etc. are not the main bread and butter of this game. I don't like even remotely challenging content. That is not why I play games. Which is for fun, not to be stressed.
    I think you would be better off playing an Otome Game at this point since the story is the only thing that drives you.

    Sure MSQ is important to set the tone for the world but what you say it's extremely reductive. This game was never, at any point just a story, it was a lot more than that. The raids and trials were to add on top of the existing lore and to expand the world.

    You can do any type of content stress-free with the right group. After all "The worst foe lies within the self.". Doesn't it get boring to be always frozen in self-doubt and fear?
    (1)

  3. #93
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kohashi View Post
    My main issue with the game is the pace at which stuff gets released and how it gets released.

    I never cared about MSQ but I get it, people do enjoy immersing themselves in the world and feeling connected to it.

    I see no mention of Savage and Ultimates are not included there for some bizarre reason. Sure, in NA and EU the people that do savage + ultimates are significantly lower compared to JP but it's still a valid piece of content.
    I just cannot fathom somebody playing this game for 10 years and not even doing at least 1 savage tier and not clearing/ or attempting to do Ultimates.

    While savage does have a limited shelf life Ultimates do not. They are ever green. They don't need to be completed in X amount of time. Find some people you enjoy playing and banter with and just go in have a good time and meme each other.

    I never got the "hardcore" vs "casual" wars in these forums. Ultimately Savage and Ultimates are integral parts of content.
    Uh, never underestimate the reasons why people would play this game. Some play this game exclusively for fishing, literally.. Some play for achievement hunting, some play exclusively for PvP(granted the audience isn't as big with this one) and some will play exclusively for Deep Dungeons, some even play exclusively just for Exploratory content.

    It used to be the case that many side activities in the game, e.g., crafting and even relics. hoarding would provide an end-game substantive enough where it is all you could do and engage with and would be eating really good, even if you didn't want to touch raiding.

    It's perfectly easy to imagine someone having played for well over 10 years without, for example, doing a single savage on patch, or without doing a single ultimate, if you have played the game long enough and seen the history of the game, or if you have engaged with enough of the game generally speaking.
    (4)

  4. #94
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by brinn12 View Post
    Surely no one will skip dialogue going from Emet-Selch to Wuk Lamat. But yeah if you didn't skip these, most of the content you're getting is a visual novel.
    .
    I feel like most games made in the last decade are mostly visual novels. There's some fighting/adventure between the chapters. Seems pretty inline with much of what is out there. I remember playing Xenosaga back in the early 2000s. It was mostly a movie. I feel like a lot of games have been like that for nearly 20 years now.
    (0)

  5. #95
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    612
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Uh, never underestimate the reasons why people would play this game. Some play this game exclusively for fishing, literally.. Some play for achievement hunting, some play exclusively for PvP(granted the audience isn't as big with this one) and some will play exclusively for Deep Dungeons, some even play exclusively just for Exploratory content.

    It used to be the case that many side activities in the game, e.g., crafting and even relics. hoarding would provide an end-game substantive enough where it is all you could do and engage with and would be eating really good, even if you didn't want to touch raiding.

    It's perfectly easy to imagine someone having played for well over 10 years without, for example, doing a single savage on patch, or without doing a single ultimate, if you have played the game long enough and seen the history of the game, or if you have engaged with enough of the game generally speaking.

    I mean sure, it's great they found something they are enjoying and I know people as you describe but not one of them ever said, "FF14 devs / yoshi-p should cater JUST to my needs or focus on that because it's what I like best or because I am the majority"

    Also, there is a difference between I do this content because I enjoy it and I do it because it's stress-free. If you avoid something because it's too "stressful" you are clearly living in fear. Also, how can one determine they will not enjoy doing something if they never tried it at least a few times or for a while?
    (0)

  6. #96
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    657
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KillaKilala View Post
    What about the sub price? Why do we have to pay $13 each month for just 4 hours of MSQ every 4 months? Well, let’s break down Patch 7.1
    What did we get?
    3 hours of the MSQ
    2 hours of the Alliance Raid (excluding reclears)
    1 hour of Role Quests
    30 minutes of Hildibrand Adventures
    30 minutes of Custom Deliveries
    Allied Society Quests: 10 minutes per day*30=5 hours+1.5 hours of cutscenes
    The Extreme Trial: 2 hour lockout (excluding reclears)
    The Chaotic Alliance Raid: 2 hour lockout (excluding reclears)
    I didn’t include the Ultimate because, according to the forums, only 1% of the playerbase does it, or Unreal because it’s old, reused content

    That’s 17.5 hours of content. Add 10 hours of dailies (leveling/Frontlines) since most players do these, and we get 27.5 hours of content for a month.

    We’re getting 27.5 hours of content for just $13. According to howlongtobeat.com, it takes 60 hours to complete Elden Ring. That game costs $60, so that’s $1 per hour. FFXIV gives you ~2 hours of content per $1. And that’s just the bare minimum! You can do so much more—reclears, hunts, crafting, gathering, RP, old content if you haven’t done it. You can get sooo much more out of those $13. And if you’re one of those so-called housing hostages, go touch some grass and stop acting like it’s your real house. And even if you stay subbed for 4 months, that’s still 30 minutes of content per $1 at the bare minimum, which isn’t that bad.
    I was dozing off during MSQ story in the first half.
    I cannot be bothered to log in every week for a alliance coin when I have my jobs BIS.
    I don't remember what role quests are anymore. They used to be better in Shadowbringers as class quests.
    I skipped most of hildibrand cutscenes.
    As someone who has maxed out every custom delivery since stormblood I will skip dawntrail. Not interested enough.
    Allied Society quests feel like a chore.
    Ah yes extreme trials. 5-6 months to be able to buy the mount with tokens. Burn out is real.
    Ultimate FRU took me little over a month to clear which was the only thing keeping me still subbed.
    The issue I have with this post is you say there's all this content but if it feels like a chore to do or the reward isn't worth the time invested in then its really not worth is it? Most of these things you will be done within a month and you're gonna sit in limsa waiting for the next patch.
    (0)

  7. #97
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kohashi View Post
    I mean sure, it's great they found something they are enjoying and I know people as you describe but not one of them ever said, "FF14 devs / yoshi-p should cater JUST to my needs or focus on that because it's what I like best or because I am the majority"

    Also, there is a difference between I do this content because I enjoy it and I do it because it's stress-free. If you avoid something because it's too "stressful" you are clearly living in fear. Also, how can one determine they will not enjoy doing something if they never tried it at least a few times or for a while?
    I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.

    I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.

    People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.
    (2)

  8. #98
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    72
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    I was dozing off during MSQ story in the first half.
    I cannot be bothered to log in every week for a alliance coin when I have my jobs BIS.
    I don't remember what role quests are anymore. They used to be better in Shadowbringers as class quests.
    I skipped most of hildibrand cutscenes.
    As someone who has maxed out every custom delivery since stormblood I will skip dawntrail. Not interested enough.
    Allied Society quests feel like a chore.
    Ah yes extreme trials. 5-6 months to be able to buy the mount with tokens. Burn out is real.
    Ultimate FRU took me little over a month to clear which was the only thing keeping me still subbed.
    The issue I have with this post is you say there's all this content but if it feels like a chore to do or the reward isn't worth the time invested in then its really not worth is it? Most of these things you will be done within a month and you're gonna sit in limsa waiting for the next patch.
    I said in the end that it’s about how engaging the content is.

    But honestly, I was just bored when I wrote this post, and now that I’m thinking more about it, we should have at least four times more content. So like, even if you play 1 hour a day, you should have enough content for 4 months...
    (0)

  9. #99
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    612
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.

    I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.

    People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.
    Personally, I don't feel a certain category has been neglected, but I can agree there is simply not enough content released.

    As for accessibility tools provided by SE I agree, it's severely lacking. I have no visual impairment and some of the fight's color scheme and visual noise have been hard for me as well..lol. The most recent example is P12n/s. I had so much eye strain progging that cursed fight and I still fucking hate it. Who thought bright PINK + light purple was a good choice? Not that FRU is any better.. LOL
    (1)

  10. #100
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I've played for 11 years and have never touched savage or ultimate. That's not what I play this STORY-DRIVEN MMO for. You may not be into the MSQ, but this is a Final Fantasy game through and through, and technically a single player game in an MMO wrapping. Raids and trials, etc. are not the main bread and butter of this game. I don't like even remotely challenging content. That is not why I play games. Which is for fun, not to be stressed.
    They used to be a little bit more significant to the game as clearing the coils of bahamut was the only way to find out what happened at the calamity. Afterwards they split the raids into normal and extreme so the base could still keep up with the story.
    While I completely agree with you about casual content. "The things we do for fun" sums it up pretty well with the savage and ultimate raiders. Plus unique mounts/gear and titles should be approximately awarded to those players for their efforts.
    (0)

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