
Originally Posted by
Kaurhz
I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.
I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.
People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.