Quote Originally Posted by ThurinTurambar View Post
Devs working on very low ping is bit of a problem, sure. Would not agree that it matters in casual content. I once believed that Golbez extreme was 'fast'. Then i sought out harder content and when i came back, it was almost as if playing in slow motion, which leads me to say, playing more regularly reduces your 'mental ping'. Devs making the content assume you are an average player, doing at least some combat content weekly and thus have a bit of know-how.

Interesting that you mention running it with trusts. In my opinion it should not be a main way of doing content in mmo. I believe it should be treated as backup in case the duty finder is truely dead.
Doing it with players is usually much easier as you can rely on others. If you make a mistake, others will lift you up, while npcs will not. Others can help you understand what went wrong or prevent it alltogether.
Its a god damn social game after all.

Sure u might run into "bad" players sometimes, be it gameplay bad or personality bad. You solve that by talking with them. It is truely rare that you meet a player that will cause problems that cant be resolved with talking.


Another thing u mentioned in the other comment is your engagement with the game and its content. I would not agree that people spending 2% of the time engaging with combat is that common. And certainly its not an average player experience.
Does it not stand to reason that combat content should be tailored to people that are... actually playing the combat content? I personally hate this game's pvp but did a bit to get cosmetics, i might want some more in future. But i will not demand to make pvp fit my liking, as its not what i do often and others enjoy its current state.
I recognize some players think PvE in this game is interesting. I'd be happy for them if MSQ dungeons were harder. Hence the dual-track suggestion.

You mention you don't wish to change PvP to meet your needs. Understood. The issue here is that MSQ combat gates the MSQ. It is required content unlike anything else in the game. The reason you find it so easy is it's attempting to to appeal to all players. This is a mistake. Nobody is happy. Again, dual-track is a solution.

I'd also agree that running dungeons with players is preferable to playing with NPCs. But at the current level of difficulty I choose not to be carried by more skilled players and slow them down. They frequently seem to be in a hurry.