Quote Originally Posted by ThurinTurambar View Post
Both perspectives are fair. On one side, game has been teaching you its combat language for x expansions straight, if you dont have the mental capacity to notice that and learn or are too lazy to do so then sorry, it aint game's fault.
On the other hand Dawntrail dungeons have many quick-paced mechanics which i could see a casual would find hard and daunting.

Problem begins when said casual player demands that those stress points be removed. Instead of trying to force the game to be boring for others maybe take mental notes on what the mechanic was and be prepared later? Another good approach is to accept that sometimes you will die or even wipe. Does this mean the dungeon is too hard? Absolutely not.
Who decides what is appropriately hard? The devs!? Working on microping, and within a gaming culture completely divorced from NA/EU.

I agree wiping doesn't make a dungeon too hard. But I must have wiped a twenty times in Origenics running it with NPCs. That was incredibly boring for me and others I have spoken to say the same.

As I've repeatedly said, if part of the player base wants harder MSQ dungeons, and another part does not, it's (way past) time for dual-track difficulty.