Quote Originally Posted by Arohk View Post
This is correct, but buying a game, or any game, doesnt entitle you to also win at that game, you pay to own and play it, if you are unable to finish it, that is on you.

Why should the game be made so mindnumbingly easy that you should still succeed while doing everything wrong?
Every time i see someone complaining about the difficulty of the game, they are doing everything wrong to begin with, bad UI, bad Hud, clicking their skills, generally not dodging any mechanics unless there is a big circle under them. In general not giving a damn about their performance.

Here is what FFXIV SHOULD do, just a few examples.

- reduce the button bloat on all jobs (max 15-20 hotkeys instead of 30)
- consolidate combos to one button (optional settings, and/or custimization for combos like some plugins have it)
- add a dps meter for everyone, so you can see how you perform. (nobody knows how bad they are if they can't compare to other players)
- add more newbie Arena tutorials that teach all mechanics and different types of markers. *mandatory to progress MSQ.
I'm fine with all your suggestions. I think all would help players better learn their jobs and game mechanics. But the assertion made by some in this thread is that struggling players willfully refuse to learn their jobs and the game mechanics. While I don't believe this, your suggestions would do nothing to address this hypothetical population. Further, many struggling players care deeply about their performance and are painfully aware that in higher level MSQ dungeons it falls short of the median.

Your assumption that all weak players are weak because they don't try hard enough is simply wrong.

As to "winning" the game, that is a concept that simply doesn't apply to MMOs. Combat constitutes a tiny fraction of the overall available content. For many, that combat is very far from "mindnumbingly easy." You might as well claim the only way to win the game is to follow Cider Spider and get all available achievements.