

Maybe the way she's able to avoid being a burden is because when there's no damage to heal, she's able to support the team with things like Silence, Confuse, Blink, Haste/Slow, Protect/Shell/Reflect and even Dispel
give it up everyone, it's been 3/4 of a year and it's just radio silence from the devs
gg no re




I am so ready for the next liveletter to show a few phantom job combos but none with healer as main job nor phantom job.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




Looking at Bozja, the phantom jobs will likely give you one button which replaces the whole healer role. Who needs an actual healer when you have Lost Cure III? The mere existence of the phantom job system already tells us that there will be no healing checks, just more DDR mechanics and then we have the honor of casting raises left and right, a nice distraction from spamming Glare for 3 hours.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.




Yea and then some red mage comes in and hogs all the rezzes for themselves to farm a title.Looking at Bozja, the phantom jobs will likely give you one button which replaces the whole healer role. Who needs an actual healer when you have Lost Cure III? The mere existence of the phantom job system already tells us that there will be no healing checks, just more DDR mechanics and then we have the honor of casting raises left and right, a nice distraction from spamming Glare for 3 hours.




At the very least in Bozja, healers in general and WHM especially are DPS monsters only beaten by few true dpses + actually have some mana concern.
I wonder if that will happen again in Occult Crescent.


I expect there will be some combos that allow you to break the trinity somewhat and have 'actual DPS numbers' as a non-DPS
For example, Time Mage might allow certain actions (cough Misery) to 'rewind' to the moment before execution, allowing you to get extra uses from them. Or 'Quicken' to instantly set their CD to zero and allow an instant use
Chemist might allow you to mix that one combo from FF10 that guarantees every hit is 9999 (good for many-hits-per-GCD actions like the DOT, or small OGCD hits like Energy Drain)
Ranger I only remember because of X-Attack (which we now know as Barrage on BRD), which hits 4 times. So, 4x Misery, for example? Only game I've played with Ranger in is FF5, so IDK if they made it more than 'X-Attack - the job' in a later installment
Last edited by ForsakenRoe; 03-11-2025 at 10:30 PM.
If you mean this, then say it on your main. (ᗒᗨᗕ)
No clue why people want to waste their time making burner accounts to "troll" these forums but to each their own I guess. (◍´͈ꈊ`͈◍)
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