The thing is whether outgoing damage is too low or not (it is) every tank heal is one heal a healer doesn’t need to press. It is not lost on me how strong mitigation is and how low outgoing damage is but in a world where the damage is low enough that the tanks and healers are fighting over who’s healing gets to heal the limited amount of damage it should be the healer healing that damage. That’s not to say damage shouldn’t be higher anyway to allow both to meaningfully contribute but the answer to “there is so little damage tanks can heal it alone and square won’t fix this” is just as much to allow the healers to actually heal this limited damage rather than throw our hands up and go “well tank healing would be roughly balanced if more damage went out”
Every HS is a heal I don’t need to press, every blade combo is two heals I don’t have to press, depending on the situation intervention can be up to 3 heals I don’t have to press, BW has infinite potential, equilibrium is a heal I don’t have to press.
Removing these heals wouldn’t “fix” healers but it would be a marked improvement. Why is maintenance of tank gameplay more important here



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