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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,714
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think it's you thats lost sight on tank cooldowns because you see a tank in a dungeon do your job for you and you see it as "well it's obviously the tanks fault for having too much healing cooldowns!" but in reality its the Mitigation and the lack of outgoing damage being the reason why you dont really need to heal.
    The thing is whether outgoing damage is too low or not (it is) every tank heal is one heal a healer doesn’t need to press. It is not lost on me how strong mitigation is and how low outgoing damage is but in a world where the damage is low enough that the tanks and healers are fighting over who’s healing gets to heal the limited amount of damage it should be the healer healing that damage. That’s not to say damage shouldn’t be higher anyway to allow both to meaningfully contribute but the answer to “there is so little damage tanks can heal it alone and square won’t fix this” is just as much to allow the healers to actually heal this limited damage rather than throw our hands up and go “well tank healing would be roughly balanced if more damage went out”

    Every HS is a heal I don’t need to press, every blade combo is two heals I don’t have to press, depending on the situation intervention can be up to 3 heals I don’t have to press, BW has infinite potential, equilibrium is a heal I don’t have to press.

    Removing these heals wouldn’t “fix” healers but it would be a marked improvement. Why is maintenance of tank gameplay more important here
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Snip
    asking why tanks gameplay and enjoyment is important is ridiculous, No one is saying that it isn't important for healers to feel valid in the party and that they should have more to do (frankly anyone who is against healers having more to do, just doesn't obviously play healers), but you act as if stuff like holy sheltron regen would actually fix your issues with healer design, they will barely make a difference, I mean did you heal old endwalker dark knights much? I know I didn't need to especially during boss fights that's because they have tons of mitigation and very little damage.

    I feel like your the one throwing your hands up, by insinuating that we should just accept low damage output and nerf tanks so healers can have the fun while tanking becomes even more miserable for people like me who enjoy supportive cooldowns, because funnily enough I don't just play "paladin" to be a Mitigation and aggro bot, I play it to support and help my team partly as well. (which includes a bit of healing... surpise I want to help contribute a bit of healing as a "paladin" funny that...)

    Sure changing damage profiles and only nerfing down some sustain aspects wouldn't fully fix healers or tanks in older content, but I don't really see why we should let the old content hold us back, it's not like old content is actually giving any attention or care for balance.

    All I'm saying is that tanks and healers are both important, you act like we have to sacrifice these things (even skills like curing waltz that can add a little but of positioning nuance to dancer), for the sake of healers being balanced and all I've ever said is no we don't actually need to change too much outside of obvious over bloated self healing such as pld healing off the blade combos or warriors entire kit at this point.

    Tanks could also take some healing pressure off healers, I think a difference a good tank should make is the fact they may save healer some gcd heals to help damage with good communication and teamwork, the issue is you never need to GCD heal because the entire lack of damage issue, with frankly both healers and tanks having way too many mit/heal skills, so theirs no actual skill expression of using these said cooldowns currently on tanks, but I want that i want to work together with healers as a tank in this team based game.

    All I'm saying is that we can have our cake and eat it too in this situation, maybe we might have to make some changes and I fully agree on nerfing sustain, but I draw the line when your so insistent that every "free" healing cooldown on a non healer must go or you will not compromise or be happy.
    (0)
    Last edited by Rithy255; 03-10-2025 at 10:12 AM.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,714
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    snip
    You drew the line at a point I never made so I’m not sure who you are apparently arguing with

    The only point of yours I argued with was the idea that nerfing tank sustain wouldn’t make healers better (NOT FIX; better) because yes there was a world of difference in EW healing a DRK vs healing a WAR/PLD. Healing the DRK didn’t “fix” healers but at least I got to heal which was a marketed improvement over healing the WAR/PLD

    That was my only point. They could fix both of these issues by upping damage. HOWEVER since we have screamed into a void for 5 years asking damage to be raised and their response is to lower damage and up healing in the world where damage can be healed by either the tank or the healer but doesn’t need both it should be the HEALER doing the healing. That won’t fix healers but that was never my point

    We don’t actually disagree, you are just arguing with a point I didn’t make
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess