WAR got fixed in patch 2.1, so shorty after ARR release.
When WAR got buffed they basically added PLD mitigation on top of the (slightly nerfed) self heals and better dps and WAR was the best tank from 2.1 onwards. Holmgang only had a 3 minute cooldown back then, Vengeance a 2 minute cooldown compared to PLDs Sentinel with 3 minutes, Inner Beast was the first on-demand "cooldown" with 20% mitigation. WAR had more mitigation than PLD back then thanks to the shorter cooldowns. Plus party mitigation with Storm's Path and raid dps with Slashing debuff (at least when they added NIN later in ARR, before that you could make little use of it).
https://na.finalfantasyxiv.com/lodes...c43828a#battle (there is an error, it says Brutal Swing instead of Marauder)
When they added the dps stance for WAR and Fell Cleave in HW the balance was completely off, but WAR was powerfull even before that. It was only between 2.0 and 2.1 that WAR was useless. WAR could not even reach the accuracy caps for Coil T5 without the axe from the ex primals they added in 2.1 if I remember correctly. The job was a complete oversight.



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