Quote Originally Posted by TofuLove View Post
Problem with nerfing the defensive buff and reducing health recovery bonus, is that the other teams might have BH also. I think in this thread people go to extremes and compare BH5 and BH0 engagement. What if it's BH5 and BH5 engagement. If this is the situation it's basically who is the first person to have pressed the button because the other team just won't be able to handle that much damage or recover from it.

[edit]
And i have no opinion on BH5 kills rewarding additional points. Additional points usually mean the games get sped up. It seems unnecessary to me. BH5 enemies should already be on priority list in order to win the encounter. I just don't know...

[edit 2]
If you do give additional point for killing enemies with BH, it should be proportional. Let's say [BH0] = 10 points; [BH1] = 11 points; [BH2] = 12 points;...and so on with [BH5] = 15 points. Because frankly BH4 isn't hugely different from BH5 from perspective of BH0 enemy.

You can see how this can snowball into super fast games.
Yes, that sort of scaling of bonus points would make sense. If it proves to produce games that are deemed too short, you just rescale the points required to win.

I'd also suggest the people who react most negatively to BH are doing so for the wrong reason. Yes, if you run into a coordinated premade all sitting at BH5, and your positioning is poor, you're going to die very quickly, but you were going to die anyway under those conditions even if the premade had BH0.

BH5 players should indeed be prime targets. In the visual mess of FL, it would help if they were more easily identified. Make their names/job title flash or something.

But all of these ideas require that people actually want to be there and are trying to win.