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Thread: Battle High

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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80

    Battle High

    What are the community's thoughts on Battle High?

    Are players satisfied with the mechanic as is? Would you describe it as a positive or negative aspect of PvP? If you think it should be adjusted, would you like to see it changed in a minor or major way? Do you think Battle High should stay or be removed entirely? Let's get a discussion going.
    (2)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's complicated.

    - I like that it rewards good play.
    - I don't like how it snowballs for the winning team.
    - I like that it pushes competent teams to go for kills in order to build BH in order to secure victories.
    - I don't like how it goes completely out of hand with the current kitchen sink / DRK meta.
    - I don't like how it doesn't come with drawbacks, like decreased innate DR.
    - I don't like how it relies on kills, the system is way too unstable and inaccurate to properly calculate when to land the killing blow, turning it into a gigantic lottery, and it also rewards kill stealing, or specific jobs that have blessed damage OGCDs to weave/spamm in order to leech kills.
    (13)

  3. #3
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,095
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Valence View Post
    It's complicated.

    - I like that it rewards good play.
    - I don't like how it snowballs for the winning team.
    - I like that it pushes competent teams to go for kills in order to build BH in order to secure victories.
    - I don't like how it goes completely out of hand with the current kitchen sink / DRK meta.
    - I don't like how it doesn't come with drawbacks, like decreased innate DR.
    - I don't like how it relies on kills, the system is way too unstable and inaccurate to properly calculate when to land the killing blow, turning it into a gigantic lottery, and it also rewards kill stealing, or specific jobs that have blessed damage OGCDs to weave/spamm in order to leech kills.
    Exactly this. In the End i would be fine if they removed it though and instead balanced the entire Game mode towards the Numbers of players it has. We play a PVP Game mode with a big amount of players balanced towards small scale pvp.
    (4)
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  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I do like the battle high system as a way to push players into engaging in PvP and rewarding those that do engage in PvP. But I think the system is outdated in the current format.

    The battle high system was built for a time when jobs had little self-healing and often required dedicated healers to keeping them alive. But in the modern format, battle high is entirely too easy to get and maintain, so I do feel it should have drawbacks.

    Since the biggest criticism of battle high is that it allows the team that's ahead to get even farther ahead, I'd say the damage up from it should come with negatives as well to balance it out.

    My personal suggestion is to remove the healing received boost and add an 8% vuln up on every stack of battle high, so you'd have a whopping 40% damage taken increase at max battle high. Also, the healing received boost is overkill now that everyone can spam self-heals up to 4 times with no CD. These 2 things would make battle high a riskier thing to have, and it would also allow the teams that are behind to have a fighting chance since the team with stacked battle highs would do more damage but also die a lot faster.
    (9)

  5. #5
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I do like the battle high system as a way to push players into engaging in PvP and rewarding those that do engage in PvP. But I think the system is outdated in the current format.

    The battle high system was built for a time when jobs had little self-healing and often required dedicated healers to keeping them alive. But in the modern format, battle high is entirely too easy to get and maintain, so I do feel it should have drawbacks.

    Since the biggest criticism of battle high is that it allows the team that's ahead to get even farther ahead, I'd say the damage up from it should come with negatives as well to balance it out.

    My personal suggestion is to remove the healing received boost and add an 8% vuln up on every stack of battle high, so you'd have a whopping 40% damage taken increase at max battle high. Also, the healing received boost is overkill now that everyone can spam self-heals up to 4 times with no CD. These 2 things would make battle high a riskier thing to have, and it would also allow the teams that are behind to have a fighting chance since the team with stacked battle highs would do more damage but also die a lot faster.
    Horrible idea no thanks.

    If you are NIN/MNK you can easily take down a Max BH even as a MCH with just High BH.

    BH rewards you for doing good and playing without dying, smart players tend to focus max BH players because they are already marked as a treat.
    Removing BH from FL will make premades a MUST.
    (0)

  6. #6
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
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    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnnRam View Post
    BH rewards you for doing good and playing without dying.
    And punishes you when you have bad teammates.

    If you want to reward skill, you dont want a system that can feed on the weak, which is exactly what it does now.
    (0)

  7. #7
    Player
    TofuLove's Avatar
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    Jan 2024
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    87
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UkcsAlias View Post
    And punishes you when you have bad teammates.

    If you want to reward skill, you dont want a system that can feed on the weak, which is exactly what it does now.
    One team has to win, one team has to be better than the other. That's just pvp - you can't balance for people being bad.
    (1)

  8. #8
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by UkcsAlias View Post
    And punishes you when you have bad teammates.

    If you want to reward skill, you dont want a system that can feed on the weak, which is exactly what it does now.
    I don't understand your logic
    BH 2.0 is to there to help the weak, because as long as you tap to the target got KO, you gain BH.
    At situation without BH, if you are weak, you are getting farmed either way.
    The key is always to improve yourself and not to blame on the system that grant same access to everyone
    (1)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It should definitely see its adjustment. Easiest (albeit laziest) would be increasing damage taken the higher your BH gets. Alternatively, have BH affects differently depending on jobs played in FL since every PvP balance patch has always been to cater to CC situation. Since they won't make a frontline-exclusive kits, why wouldn't they use the outdated BH that purpose? That might be a balancing nightmare on their end though.
    (1)

  10. #10
    Player
    Cidel's Avatar
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    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I think they can afford to eliminate the healing perk. Everyone is sitting on several self-heals and a massive full HP/MP restore elixir by simply excusing themselves out of the fight. Before they tack-on vulnerability/defense-decreasing modifiers, I think a less scorched-earth drawback that's actually sorely needed would be to nerf the Limit Break gauge speed the higher your BH level is. Limit Breaks are where things in FL start to get ridiculous. Things like BH5 AoE LB nukes from DRGs, SMNs or WHMs become less of an issue when they can't happen as often and BH5 DRKs not having their Limit Break to fall-back on and God-mode out of an alliance focus-firing them at almost every engagement would keep them from being as oppressive as they are now.

    0 BH players can keep their regular Limit Break gauge speed, with percentage modifiers slowing down the rate the higher you go. Quite frankly, at BH4-5 you shouldn't need (or get) constant Limit Breaks as a crutch, especially when your LB can floor entire alliances when you're at BH5 damage levels.
    (4)

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