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Thread: Battle High

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  1. #1
    Player
    TofuLove's Avatar
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    Tofu Love
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    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    I do like the suggestion made in other threads that the defensive advantage/buff of BH is not needed. And perhaps that KO'ing someone with BH should reward more points.
    Problem with nerfing the defensive buff and reducing health recovery bonus, is that the other teams might have BH also. I think in this thread people go to extremes and compare BH5 and BH0 engagement. What if it's BH5 and BH5 engagement. If this is the situation it's basically who is the first person to have pressed the button because the other team just won't be able to handle that much damage or recover from it.

    [edit]
    And i have no opinion on BH5 kills rewarding additional points. Additional points usually mean the games get sped up. It seems unnecessary to me. BH5 enemies should already be on priority list in order to win the encounter. I just don't know...

    [edit 2]
    If you do give additional point for killing enemies with BH, it should be proportional. Let's say [BH0] = 10 points; [BH1] = 11 points; [BH2] = 12 points;...and so on with [BH5] = 15 points. Because frankly BH4 isn't hugely different from BH5 from perspective of BH0 enemy.

    You can see how this can snowball into super fast games.
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    Last edited by TofuLove; 03-03-2025 at 07:07 PM.

  2. #2
    Player Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    Problem with nerfing the defensive buff and reducing health recovery bonus, is that the other teams might have BH also. I think in this thread people go to extremes and compare BH5 and BH0 engagement. What if it's BH5 and BH5 engagement. If this is the situation it's basically who is the first person to have pressed the button because the other team just won't be able to handle that much damage or recover from it.

    [edit]
    And i have no opinion on BH5 kills rewarding additional points. Additional points usually mean the games get sped up. It seems unnecessary to me. BH5 enemies should already be on priority list in order to win the encounter. I just don't know...

    [edit 2]
    If you do give additional point for killing enemies with BH, it should be proportional. Let's say [BH0] = 10 points; [BH1] = 11 points; [BH2] = 12 points;...and so on with [BH5] = 15 points. Because frankly BH4 isn't hugely different from BH5 from perspective of BH0 enemy.

    You can see how this can snowball into super fast games.
    Yes, that sort of scaling of bonus points would make sense. If it proves to produce games that are deemed too short, you just rescale the points required to win.

    I'd also suggest the people who react most negatively to BH are doing so for the wrong reason. Yes, if you run into a coordinated premade all sitting at BH5, and your positioning is poor, you're going to die very quickly, but you were going to die anyway under those conditions even if the premade had BH0.

    BH5 players should indeed be prime targets. In the visual mess of FL, it would help if they were more easily identified. Make their names/job title flash or something.

    But all of these ideas require that people actually want to be there and are trying to win.
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  3. #3
    Player
    TofuLove's Avatar
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    Quote Originally Posted by Mawlzy View Post
    Yes, that sort of scaling of bonus points would make sense. If it proves to produce games that are deemed too short, you just rescale the points required to win.

    BH5 players should indeed be prime targets. In the visual mess of FL, it would help if they were more easily identified. Make their names/job title flash or something.

    But all of these ideas require that people actually want to be there and are trying to win.
    I am still not sure about scaling points scored via kills with BH. I am not a mathematician, or whatever, but just thinking about battlehigh distribution. I imagine in many cases it takes more people to kill a bhv enemy, it means more people get assists from it which in turn helps the enemy teams.

    The other thing that it emphasises is importance of kills - which encourages playing high/easy kill jobs like ninja. Additionally it can make gameplay too defensive once you progress with BH.
    I just don't know if it would skew the game too much.
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