People are saying that it "rewards good play" but that's redundant: good play is naturally rewarded because it lets you achieve victory. It doesn't need an extra reward on top of that.
People are saying that it "rewards good play" but that's redundant: good play is naturally rewarded because it lets you achieve victory. It doesn't need an extra reward on top of that.
Maybe a better way of saying it is that it rewards people (successfully) engaging in combat. Which is one reason I like the idea that the LB cooldown timer should only tick if you're either targeting or being targeted.
Let reward people who queue for frontlines as a DPS and end up with 5k damage 0-2 with the excuse of " Im here for the exp bro"
BH is a double edge sword, if you do good then rest of the alliances start focusing you and if you die then your alliance loses more points than usual.
Having Max BH doesn't even mean you're a good player, most of times people get lucky kills or KS.
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