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Thread: Battle High

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  1. #1
    Player Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    Problem with nerfing the defensive buff and reducing health recovery bonus, is that the other teams might have BH also. I think in this thread people go to extremes and compare BH5 and BH0 engagement. What if it's BH5 and BH5 engagement. If this is the situation it's basically who is the first person to have pressed the button because the other team just won't be able to handle that much damage or recover from it.

    [edit]
    And i have no opinion on BH5 kills rewarding additional points. Additional points usually mean the games get sped up. It seems unnecessary to me. BH5 enemies should already be on priority list in order to win the encounter. I just don't know...

    [edit 2]
    If you do give additional point for killing enemies with BH, it should be proportional. Let's say [BH0] = 10 points; [BH1] = 11 points; [BH2] = 12 points;...and so on with [BH5] = 15 points. Because frankly BH4 isn't hugely different from BH5 from perspective of BH0 enemy.

    You can see how this can snowball into super fast games.
    Yes, that sort of scaling of bonus points would make sense. If it proves to produce games that are deemed too short, you just rescale the points required to win.

    I'd also suggest the people who react most negatively to BH are doing so for the wrong reason. Yes, if you run into a coordinated premade all sitting at BH5, and your positioning is poor, you're going to die very quickly, but you were going to die anyway under those conditions even if the premade had BH0.

    BH5 players should indeed be prime targets. In the visual mess of FL, it would help if they were more easily identified. Make their names/job title flash or something.

    But all of these ideas require that people actually want to be there and are trying to win.
    (0)

  2. #2
    Player
    TofuLove's Avatar
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    Tofu Love
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    Twintania
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    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yes, that sort of scaling of bonus points would make sense. If it proves to produce games that are deemed too short, you just rescale the points required to win.

    BH5 players should indeed be prime targets. In the visual mess of FL, it would help if they were more easily identified. Make their names/job title flash or something.

    But all of these ideas require that people actually want to be there and are trying to win.
    I am still not sure about scaling points scored via kills with BH. I am not a mathematician, or whatever, but just thinking about battlehigh distribution. I imagine in many cases it takes more people to kill a bhv enemy, it means more people get assists from it which in turn helps the enemy teams.

    The other thing that it emphasises is importance of kills - which encourages playing high/easy kill jobs like ninja. Additionally it can make gameplay too defensive once you progress with BH.
    I just don't know if it would skew the game too much.
    (0)

  3. #3
    Player Exmo's Avatar
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    Raiden
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    I'd like to see BH tweaked to give an offensive buff but defensive debuff, turning players who perform well into glass cannons. It would be fun for a patch at least
    (0)

  4. #4
    Player
    TofuLove's Avatar
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    Tofu Love
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    Quote Originally Posted by Exmo View Post
    I'd like to see BH tweaked to give an offensive buff but defensive debuff, turning players who perform well into glass cannons. It would be fun for a patch at least
    Exmo, see my response to that earlier. You guys keep comparing BH5 vs BH0, but you don't compare BH5 to BH5 performance. You basically wouldn't be able to handle each others burst, turning a game into even more of a burst focussed aoe mess.
    (1)

  5. #5
    Player Exmo's Avatar
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    Quote Originally Posted by TofuLove View Post
    Exmo, see my response to that earlier. You guys keep comparing BH5 vs BH0, but you don't compare BH5 to BH5 performance. You basically wouldn't be able to handle each others burst, turning a game into even more of a burst focussed aoe mess.
    I had read it. I'm not comparing BH5 to BH0.
    (0)

  6. #6
    Player
    EmilySummerstar's Avatar
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    Emily Summerstar
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    Diabolos
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    Red Mage Lv 100
    What about keeping the damage increase the same but make the character model grow by the same amount. That means at 5 battle high, your character would be 50% bigger so you can't go through doors and tunnels.
    (2)

  7. #7
    Player Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by EmilySummerstar View Post
    What about keeping the damage increase the same but make the character model grow by the same amount. That means at 5 battle high, your character would be 50% bigger so you can't go through doors and tunnels.
    Hahaha.

    Although, y'know... if BH5 made you easier to target, we might be getting somewhere. Shame it's impossible.
    (0)

  8. #8
    Player
    Divinemights's Avatar
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    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by EmilySummerstar View Post
    What about keeping the damage increase the same but make the character model grow by the same amount. That means at 5 battle high, your character would be 50% bigger so you can't go through doors and tunnels.
    We already had that and it got removed because it simply does not work
    BH 1.0, if you gained BH, you are visible on the map (very big blinking icon) and there is also a flash icon above your head
    What happened is this BH person will act as a bait since people will mindless attacking it; resulting a slaughter and feeding more BH enemy
    (1)
    Last edited by Divinemights; 03-08-2025 at 02:24 PM.

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