
Originally Posted by
ForsakenRoe
I think the main issue with Eukrasia is how little it affects. Let's take the four actions it modifies:
Diagnosis is 450p. If we change Eukrasian Diagnosis from '300p, Barrier for 180%' to '450p, Barrier for 120%', the functionality of the action, barrier-wise, remains the same, but the base Diagnosis potency is folded into the action, thereby making Diagnosis unrequired as an action.
Prognosis is 300p. If we change Eukrasian Prognosis from '100p, Barrier for 360%' to '300p, Barrier for 120%', the functionality of the action, barrier-wise, remains the same, but the base Prognosis potency is folded into the action, thereby making Prognosis unrequired as an action.
With these two actions no longer requiring Eukrasian interaction, the only remaining thing Eukrasia would achieve is 'it is how you access your DOT'. And at that point, rather than 'swap Dosis to E.Dosis', it could just as well be another 'press this to apply DOT' button like the other healers have. Point is, what Eukrasia actually 'does', its purpose for being a button on the hotbar, can be invalidated with simple numerical tweaks
This would be far less of a problem if Eukrasia did more than just 'swap button A to button A2', eg if Eukrasian Dosis did something else via Kardia, if Eukrasian Phlegma or Eukrasian Toxikon existed and had different effects on Kardia such as triggering an AOE heal, etc. becuase then Kardia would be a system that has depth enough to set it apart from SCH (who would presumably have more Faerie interaction within their gameplay)