Page 1043 of 1119 FirstFirst ... 43 543 943 993 1033 1041 1042 1043 1044 1045 1053 1093 ... LastLast
Results 10,421 to 10,430 of 11186
  1. #10421
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,028
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I do like that this kind of non-standard play can be done even in the highest level content honestly.

    What bothers me is that healers aren't really allowed to step out from their role's boundaries like tanks and some dps are capable of doing, especially since it sounded like they used to be able to do that long ago.
    (2)

  2. #10422
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Honestly I’m not even banking on them doing anything to Healers in 8.0 at this point. If Healers are irrelevant in every piece of content just because Tanks have all the tools to deal with nearly every instance of damage, then the role becomes moot. Even if you give Healers more damage buttons, it’s not going to fix the damage that’s been done to the role unless they reduce something on DPS/Tanks that will get Healers to be relevant again.

    I also still blame Shadowbringers for this.
    (2)

  3. #10423
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Once upon a time, people found a way to clear Ramuh EX without having to participate in the Tank mechanic, by having Titan Egi tank the boss instead.

    The fight was released with patch 2.3, on 8th July 2014. The hotfix that prevented the strategy from working was deployed on 15th July 2014. The 'exploit' lasted exactly one week before getting addressed.
    To add to that, look at what happened with Second Coil. T8 and T9 were consistently solo tanked. When 2.3 Savage Second coil came out and Final Coil was out, there was no way you could solo tank those fights anymore.

    Edit: In terms of the no healer clear, not that surprising when you have something like this going around. https://docs.google.com/spreadsheets...#gid=498577154

    Not only does it show the timetable but also the damage that both dps/healers would take from the moves but also the tanks themselves.
    (1)
    Last edited by Maltothoris; 02-13-2025 at 01:47 AM.

  4. #10424
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by flowerkatie View Post
    It amounts to nothing more than a challenge run by people who are practiced and experienced in the game, tandem to calling Dark Souls (or some other intentionally difficult game) too easy because a small sub-set of people beat the game completely naked without dying once when that doesn't change the fact that its merely an outlier and not the normal.
    And yet this kind of challenge always seems to be "no healer" instead of "no DPS" or "no tank" (and yes I am aware that there's been some tank only clears). But let's keep pretending it's not a symptom of how bad healers are when we can have "green tank" and "green dps" but god forbid we get more than one attack and a dot. Why can't we have "red healer" and "blue healer" for the sake of fun challenges by experienced people?
    (18)

  5. #10425
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Tbf, as much as we like to prop up the defined and interdependent roles as sacred, the frequency with which we can find it fun to break from a rigid allocation and with which developers can condone one role being increasingly reduced to "break free from glass only in case of emergency" makes me wonder whether overspecialization does more harm than good.

    Apart from hyperoptimizing back in ARR, in turn usually only due to a very poor healer or off-tank, there was no need to consider threat as a DPS beyond mere target focus and a couple GCDs' delay on bankables (rare at the time anyways), which in many ways made DPSing feel less interesting than it had in less specialization-heavy games in which one was expected to rotate in, distract, aim things out, etc., at least on occasion or within a larger group-wide rotation/polyrhythm. That is to say, having tanks be so powerful of tanks (with hugely more passive mit and overall mit coverage, no sacrifice to rDPS output for extra threat, etc.) essentially removed optimizations otherwise possible and, frankly, fun to partake in.

    Healers' offensive capability are probably the more obvious example, in dropping from an average of 11 non-filler offensive GCDs per minute on a HW WHM to now... 2-3, or WHM launching with the highest AoE spam potency in the game (until oom, as Holy cost was very high at the time) or Stormblood SCH pumping absurd dungeon AoE via Bane + M2... to healer dps becoming an increasingly lower portion of party damage and being allowed very little engagement from offensive play despite that becoming an increasingly large percentage of GCDs. But, it's not just them.

    To put it another way... why do tanks need ~40% passive mit atop already large base health pools? It goes well beyond need into just making anything else too inefficient to almost ever risk participating in tanking no matter what resources or defensives they bring forward.

    Why do we need so many sustain abilities, such that healers commonly have more oGCD sustain than encounters can output in damage, especially without the ability to trade that "free" sustain (ideally, at reasonable exchange) for damage? It just means that healers' maximum dps output has to be reined in light of near perfect offensive uptime, in turn reducing their dynamism and agency between providing sustain or damage -- in a word, making them more... dull.

    And, in consequence, why do the outputs and positioning available to DPS have to be mostly useless for tanking or spot-healing? Such makes their sustain relevant only if an AoE heal (and even then rarely saving healers a GCD), a speedy rez unless the given defensive can be mirrored by every other DPS at the same timing in a fight to which they can be usefully synced (i.e., very rarely except in heal-less groups with frequent mit checks). The rewards for broader awareness that to many may feel essential to "team play" beyond mere failure to PK others with one's positioning just feel so few and far between. And that's in no small part just because we've made the tanks too tanky, the heals too heals-flush (especially, relative to need, especially given said tanks) and the dps therefore overly insulated and the tanks and healers less able to draw nearly as much skill expression from most situations.
    (2)

  6. #10426
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moqi View Post
    And yet this kind of challenge always seems to be "no healer" instead of "no DPS" or "no tank" (and yes I am aware that there's been some tank only clears). But let's keep pretending it's not a symptom of how bad healers are when we can have "green tank" and "green dps" but god forbid we get more than one attack and a dot. Why can't we have "red healer" and "blue healer" for the sake of fun challenges by experienced people?
    they've done no tank runs before you can easily find a bunch of them.

    guess we should start a tank strike.
    (0)

  7. #10427
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Raiden
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moqi View Post
    And yet this kind of challenge always seems to be "no healer" instead of "no DPS" or "no tank" (and yes I am aware that there's been some tank only clears). But let's keep pretending it's not a symptom of how bad healers are when we can have "green tank" and "green dps" but god forbid we get more than one attack and a dot. Why can't we have "red healer" and "blue healer" for the sake of fun challenges by experienced people?
    I'm not sure how you can say this challenge always seems to be no healer whilst immediately following with the fact that you're aware that no tank runs exist but don't elaborate on why that doesn't contradict your "always" for the healer point.

    Not to mention "no DPS" requires replacing four people rather than two and there are clears of some Ultimate's and Savages that are missing one to two DPS, it is just not very common since even for a challenge it doesn't make sense to replace a damage, it's not as impressive as replacing a healer or tank.

    Only the forums would complain about how stale and easy healers have become whilst completely ignoring content that is supposed to challenge your ability, I would say "Have you even tried to do a 3-healer comp, to be the one to actually take on that challenge" but it'd be more accurate to ask "Have you even tried an Ultimate?" at this point.
    (0)

  8. #10428
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Weren't those no tank/dps clears were done after said ults are no longer current patch? These are the no healer clears that's done when said ults were released within same patch. I.e. TOP and FRU.
    (1)

  9. #10429
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Rein_eon_Osborne View Post
    Weren't those no tank/dps clears were done after said ults are no longer current patch? These are the no healer clears that's done when said ults were released within same patch. I.e. TOP and FRU.
    Solo healer runs are more common for the current ultimates, I would think
    (0)

  10. #10430
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Weren't those no tank/dps clears were done after said ults are no longer current patch? These are the no healer clears that's done when said ults were released within same patch. I.e. TOP and FRU.
    UCOB and UWU specifically have been thoroughly eviscerated by job reworks and incomplete down synching. I dont think a no tank or a no dps clear are mathematically possible on FRU at this point.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

Page 1043 of 1119 FirstFirst ... 43 543 943 993 1033 1041 1042 1043 1044 1045 1053 1093 ... LastLast