
Originally Posted by
Carighan
Personally, I'd love that.
Make ~every fight have a random combination of:
* Constant pulsing damage on the group that requires constant healer attention.
* Every autoattack 1-2 non-tank targets (random) are also hit for 25%-40% (random) of their health.
* Between each autoattack, a non-telegraphed line-AoE or circle AoE is shot into the room for 10%-25% of people's health (random).
* All autoattacks cleave for a portion of their damage into everyone in a medium range from the boss, essentially always hitting melee DPS.
Constant need for low~moderate healing, that'd quickly outpace even the overblown oGCD selections the current healers have (all the big hits happen on top, but are slightly reduced since people might be randomly at 60%-70% HP!), requiring a steady stream of small GCD based healing.
Once we got that, shift some of the current oGCD timers into GCD stuff, even if the CD is kept, and ideally add ways the offensive abilities interact with these CDs or abilities (reduce CD, turn them oGCD, remove next mana cost, etc).
I don't think I'd need any more damage if I had actual healing to do, tbh. I play healer because I want to heal, if I want to focus on doing damage I'd be playing a DPS!