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  1. #1
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Personally, I'd love that.

    Make ~every fight have a random combination of:

    * Constant pulsing damage on the group that requires constant healer attention.
    * Every autoattack 1-2 non-tank targets (random) are also hit for 25%-40% (random) of their health.
    * Between each autoattack, a non-telegraphed line-AoE or circle AoE is shot into the room for 10%-25% of people's health (random).
    * All autoattacks cleave for a portion of their damage into everyone in a medium range from the boss, essentially always hitting melee DPS.

    Constant need for low~moderate healing, that'd quickly outpace even the overblown oGCD selections the current healers have (all the big hits happen on top, but are slightly reduced since people might be randomly at 60%-70% HP!), requiring a steady stream of small GCD based healing.

    Once we got that, shift some of the current oGCD timers into GCD stuff, even if the CD is kept, and ideally add ways the offensive abilities interact with these CDs or abilities (reduce CD, turn them oGCD, remove next mana cost, etc).

    I don't think I'd need any more damage if I had actual healing to do, tbh. I play healer because I want to heal, if I want to focus on doing damage I'd be playing a DPS!
    The rest of the community would go ballistic about it being to hard (push button get pizza). Also while healing works this way in many games ffxiv is not built for that. Content should be doable within 30-45 min for a dungeon and 45-60 for a 24 person raid. If they did what you suggested it might take longer to clear and they are worried it would frustrate people. Also, not everybody could keep up with that type of healing therefor we would need skilled players which defeats the purpose of dumbing down healers so everybody can play them (I'm not saying anybody is not skilled, I'm just looking at it the way yoshi envisions it). I agree our focus should not be dps but with all the healing we do in general content what else is there to do?
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  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,294
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Naychan View Post
    The rest of the community would go ballistic about it being to hard (push button get pizza). Also while healing works this way in many games ffxiv is not built for that. Content should be doable within 30-45 min for a dungeon and 45-60 for a 24 person raid. If they did what you suggested it might take longer to clear and they are worried it would frustrate people.
    Not really, comparatively speaking most games have less health on their enemies than here since not everyone is a "DPS and also xyz", in particular not healers. Yeah I know GW2 exists but unlike FFXIV, GW2 was quite explicitly built for this "everyone is DPS first and foremost" and doesn't even have roles in the traditional sense.

    Quote Originally Posted by Naychan View Post
    Also, not everybody could keep up with that type of healing therefor we would need skilled players which defeats the purpose of dumbing down healers so everybody can play them (I'm not saying anybody is not skilled, I'm just looking at it the way yoshi envisions it). I agree our focus should not be dps but with all the healing we do in general content what else is there to do?
    That's kinda my point, the damage should not be so high that you have to nerve-wrackingly heal like a maniac, rather you "spam" healing. The way you "spam" your nuke now. Nothing special. In easier content like dungeons, you should be "fine" just spamming Cure/Benefic/etc, and sometimes casting the odd group variant. You can do much better (and in turn gain time for some nukes/AoEs), but it would not be required.

    And then scale for normal / extreme / savage / ultimate / criterion savage from there. The last basically works like I'd envision things on many trash pulls, tbh.

    Quote Originally Posted by Supersnow845 View Post
    If WHM is the easy healer why does it have arguably the highest non glare ratio of any healer
    Technically speaking, I cast Glare less often on my Astro than on my White Mage...
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