I've been a healer main since ARR and the healing experience got better in Heavensward which was amazing and then I had a few complaints in Stormblood when things got simplified and then Shadowbringers rolled around and ruined everything. I'm now currently unsubscribed because healing is just downright painful. I'm not having fun and that's what the game is for. It should be fun to heal and not just while you're learning for a few months as a brand new player. This game is intended to hold interest for YEARS on end and the devs have completely lost the plot when it comes to healer design for enjoyment and longevity. Play long enough and every healer is the same. Every encounter is the same. It's all boring and infuriating is the final stop for any healer player with a brain. This game makes too much money to have absolutely no one putting any effort into healer skills, animations, lore, etc. Why does Ruin 2 still look like manure after a decade? When will WHM be able to use a lily aoe heal in the first Ultimates? How many failed card reworks will the game see for Astro. Why are their two different classes that are both just functionally Scholar? It is pure insanity at this point.