“I want everything now”
I’m pretty sure 6 years is a reasonable amount of time to expect some manner of change at this point
“Small incremental changes” should have happened in late ShB not still waiting for them in DT
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
What kind of healing are we even looking for anyways? Nigh constant GCD healing with little to no time to use our dps buttons?
Yeah definitely. The issue of not needing all the healing skills also exists ever since the oGCD-weaving-mudflation started, it's just not as destructive to basic gameplay on DPS or tanks as on healers. So it's not like they couldn't just have worked against it ever since Stormblood.
Personally, I'd love that.
Make ~every fight have a random combination of:
* Constant pulsing damage on the group that requires constant healer attention.
* Every autoattack 1-2 non-tank targets (random) are also hit for 25%-40% (random) of their health.
* Between each autoattack, a non-telegraphed line-AoE or circle AoE is shot into the room for 10%-25% of people's health (random).
* All autoattacks cleave for a portion of their damage into everyone in a medium range from the boss, essentially always hitting melee DPS.
Constant need for low~moderate healing, that'd quickly outpace even the overblown oGCD selections the current healers have (all the big hits happen on top, but are slightly reduced since people might be randomly at 60%-70% HP!), requiring a steady stream of small GCD based healing.
Once we got that, shift some of the current oGCD timers into GCD stuff, even if the CD is kept, and ideally add ways the offensive abilities interact with these CDs or abilities (reduce CD, turn them oGCD, remove next mana cost, etc).
I don't think I'd need any more damage if I had actual healing to do, tbh. I play healer because I want to heal, if I want to focus on doing damage I'd be playing a DPS!
Can you stop only reading half of the post please. Seriously, you're saying in a more roundabout way the same thing as my second sentence.
Your second sentence amounts to “yeah square enix is incompetent and doesn’t care about healing so if you want anything better focus on only one thing”
Which just…….no. They had their chance to trickle out fixes 4 years ago and they decided to hit us with “please play ultimate”, at this point fix the whole lot or just delete healers, incremental begging has sent us backwards in the last 6 years
I went through the whole “pretty pwease daddy yoshi p pwease fix just this won whittle bit of healers awound your busy schewule” in ShB and they responded by nuking healers relevancy within the party only one expansion after nuking their complexity.
I’m done begging for scraps, I’d rather the healers crash and burn and drag the whole steaming pile of garbage down with them at this point
Last edited by Supersnow845; 12-30-2024 at 06:53 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
YoshiP himself mentioned that's not what he wants healing to be during the EW media tour, though we don't know if that's still what he thinks.
He also explains next in that clip that gearing up will reduce healing required, so it's inevitable that they'll end up with more healing downtime.
Wait, why ask a question then immediately come at the replier with an interview about how any affirmative answer to that question is objectively wrong. Why did you even bother asking? It comes across as trying to manufacture ‘gotcha moments’YoshiP himself mentioned that's not what he wants healing to be during the EW media tour, though we don't know if that's still what he thinks.
He also explains next in that clip that gearing up will reduce healing required, so it's inevitable that they'll end up with more healing downtime.
I don’t know why everyone keeps acting like pushing this ‘healers can’t healer they must be dps-lite’ mindset will solve anything when that’s literally exactly what we have right now. They want 99% of their casts of to be DPS? They technically have it already. It’s just all focused on one button. More DPS abilities? Like the ones we got this expansion (on a shitty 120s cool-down)?
What’s tiring to me is seeing people constantly arguing about how healers need to change then immediately reverting to the exact mindset that’s keeping them stuck as they are.
I mean aren’t we forgetting he’s also said in interviews that the purpose of healers is not intended to be dps? (Inb4 ‘but week 1 savage prog dps checks!!!!’ lol)
So they can’t be real healers, but by design they can’t do anything else. So…we get what we have now; one dps button, one dot, and the rest is overwhelmingly powerful healing completely disproportionate to damage output. Unless people are satisfied with that I don’t really see the point in invoking the same ‘game design’ that’s forced healers into this corner in the first place.
Yoshi doesn’t want healers to be healing, he doesn’t want them to be dps’ing too much either, they can’t do party support because idk that’s a Monk’s job apparently. So…what can they do then…? Change the design or keep it going; based on a lot of ‘healer posts’ it looks like we’re more likely to get the latter…
Last edited by Connor; 12-31-2024 at 01:39 AM.
Yeah sorry I remembered the quote after asking.
But the item level bit was a point I argued before too, and that isn't the kind of healing I really want either, so I'm most likely being more bitter than I should be.
Because the game design isn’t inherently limiting to more interesting healing even if there is a limit to how high they could jack healing upWait, why ask a question then immediately come at the replier with an interview about how any affirmative answer to that question is objectively wrong. Why did you even bother asking? It comes across as trying to manufacture ‘gotcha moments’
I don’t know why everyone keeps acting like pushing this ‘healers can’t healer they must be dps-lite’ mindset will solve anything when that’s literally exactly what we have right now. They want 99% of their casts of to be DPS? They technically have it already. It’s just all focused on one button. More DPS abilities? Like the ones we got this expansion (on a shitty 120s cool-down)?
What’s tiring to me is seeing people constantly arguing about how healers need to change then immediately reverting to the exact mindset that’s keeping them stuck as they are.
I mean aren’t we forgetting he’s also said in interviews that the purpose of healers is not intended to be dps? (Inb4 ‘but week 1 savage prog dps checks!!!!’ lol)
So they can’t be real healers, but by design they can’t do anything else. So…we get what we have now; one dps button, one dot, and the rest is overwhelmingly powerful healing completely disproportionate to damage output. Unless people are satisfied with that I don’t really see the point in invoking the same ‘game design’ that’s forced healers into this corner in the first place.
Yoshi doesn’t want healers to be healing, he doesn’t want them to be dps’ing too much either, they can’t do party support because idk that’s a Monk’s job apparently. So…what can they do then…? Change the design or keep it going; based on a lot of ‘healer posts’ it looks like we’re more likely to get the latter…
You could literally port HW SCH 1 to 1 into the modern game and it would still be able to clear all content. The game design is limiting from the perspective of making certain aspects of healing more interesting but the current encounter design itself doesn’t preclude well designed healers, they just don’t actually fix the healers
Until they actually present us with encounters that couldn’t be cleared by a ported HW SCH to me the problem clearly remains with job design, not encounter design. Is encounter design still a stale mess; you bet it is. But it’s not the core problem of why the modern healers are crap
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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