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  1. #1
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    Very interesting suggestion here! We made sure to pass along your discussion, suggestions and ideas to Yoshida to get his thoughts. He told us that for 2.0 they are discussing on imposing some restrictions on class/jobs (or the ability to change once you have entered) on certain raids/dungeons. He reiterated that these restrictions would not be set for all raids/dungeons, however.

    PS. I apologize for the wait!
    (43)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    SynysterBlitz's Avatar
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    Mar 2011
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    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Very interesting suggestion here! We made sure to pass along your discussion, suggestions and ideas to Yoshida to get his thoughts. He told us that for 2.0 they are discussing on imposing some restrictions on class/jobs (or the ability to change once you have entered) on certain raids/dungeons. He reiterated that these restrictions would not be set for all raids/dungeons, however.

    PS. I apologize for the wait!
    Why would Yoshi want to limit our capabilities.. and why a Dev response on a topic that has been debated to be hated..?? 3 likes on your response Rukkirii, doesn't really solidify that this would be a great suggestion.. means it sucks..
    (0)

  3. #3
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SynysterBlitz View Post
    Why would Yoshi want to limit our capabilities.. and why a Dev response on a topic that has been debated to be hated..?? 3 likes on your response Rukkirii, doesn't really solidify that this would be a great suggestion.. means it sucks..
    Means people are not complaining on the forums and actually playing the game. Did you not see queues to enter the game? I think it's a great idea, you chose to go in as this class/job, stick to it. When you REQUIRE people have 2 specific jobs for a dungeon, you single out a lot of the people in this game and they can't join your runs. I think it's perfect they are doing it for some dungeons and not all. You should be happy that it's a middle ground.
    (2)

  4. #4
    Player
    SynysterBlitz's Avatar
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    Mar 2011
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    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DeadRiser View Post
    Means people are not complaining on the forums and actually playing the game. Did you not see queues to enter the game? I think it's a great idea, you chose to go in as this class/job, stick to it. When you REQUIRE people have 2 specific jobs for a dungeon, you single out a lot of the people in this game and they can't join your runs. I think it's perfect they are doing it for some dungeons and not all. You should be happy that it's a middle ground.
    This thread was created before we had the patch... we were told we were going to have freedom, dungeons are more fundamentally fun allowing Job swaps whenever.. allowed people to try new roles and to become better at new roles and if they suck and die they can change job and go at it again without having to renter and wait for renter time .... its to restricting..

    This is only good for people who only have one job and feel the need to place restrictions on others..
    (3)
    Last edited by SynysterBlitz; 04-27-2012 at 08:25 AM.

  5. #5
    Player
    Tibian's Avatar
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    Mar 2011
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    Gridania
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    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by SynysterBlitz View Post
    This is only good for people who only have one job and feel the need to place restrictions on others..
    The opposite is incredibly more restricting. New people want to level up and go into positions that they are suited for and want to play. Imagine a poor Monk who has to exclusively level up BLM/WAR just to do CC speed run. That is far more restricting than simply limiting someone who has every class leveled up to one class. That person can fill up any single spot if that is how they enjoy playing. That poor Monk, who has only Monk leveled, has to live with being a Monk.

    As it stands now, this is a dangerous path that will severely limit the longevity of the game if new people are forced to level up roughly three or four classes before they can even start end game content.
    (9)

  6. #6
    Player
    Kraggy's Avatar
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    Apr 2011
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    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SynysterBlitz View Post
    we were told we were going to have freedom, dungeons are more fundamentally fun allowing Job swaps whenever.
    All it means is the min/maxers will now dictate which job you HAVE to use on each boos of a raid, instead of their saying which job you HAVE to have to be allowed into the group.

    Go visit the Rift forums for a lesson of where this 'free-form' role changing leads: basically, in Rift you can switch to 5 different 'souls', aka. 'jobs', as the click of a button, yet the hardcore raiders are screaming for more, you see raid strats that go into minute detail about soul selection for each boss in a raid, XIV will head that way if SE don't impose restrictions.
    (1)

  7. #7
    Player
    Kraggy's Avatar
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    Apr 2011
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    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SynysterBlitz View Post
    This is only good for people who only have one job and feel the need to place restrictions on others..
    No, it's those like you who sneer at others who don't get any pleasure from leveling, say, MNK, when they want to play a mage who place the restrictions by dictating that to be allowed into your groups others must have every job leveled.
    (3)

  8. #8
    Player
    SynysterBlitz's Avatar
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    Mar 2011
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    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kraggy View Post
    No, it's those like you who sneer at others who don't get any pleasure from leveling, say, MNK, when they want to play a mage who place the restrictions by dictating that to be allowed into your groups others must have every job leveled.
    I am sure noone gets pleasure from leveling, it is a tedious task, but you're just limiting yourself which by all means do so, just means I will avoid players with your mindset..

    If you want to be one job and one job only, cool.. just means you're going to get looked aside either way, even if your job gets locked.. you have no versatility.. and I may have an elitist mindset but why should I sacrifice my skills and time I put in, so you can be happy..

    noone said you guys couldn't place self restrictions on your team for completing it w/o switching, its possible.. I enjoy playing MNK/BLM at AV.

    Its those like you who sneer at players who get more then one job to 50, then place restrictions upon others by dictating to us that for you to join we have to sacrifice versatility..

    Sorry man, one lil dev response isn't going to change my mind on this.. They need to fix Speed runs, not place restrictions....
    (0)
    Last edited by SynysterBlitz; 04-28-2012 at 01:55 AM.

  9. #9
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SynysterBlitz View Post
    I am sure noone gets pleasure from leveling, it is a tedious task
    It's less about whether one likes leveling and more about the class/job you're leveling. As I said, some of us identify more with one job than the others. There's no reason why anyone should be punished for it.
    Its those like you who sneer at players who get more then one job to 50, then place restrictions upon others by dictating to us that for you to join we have to sacrifice versatility.
    Your camp causes more detriment to those who'd rather play a handful or even one class/job than the other way around. As I said in my prior post, you can still switch things up. It just wouldn't be at the expense of others.
    If you want to be one job and one job only, cool. just means you're going to get looked aside either way, even if your job gets locked.
    False. If content is balanced so that numerous set ups can clear it with similar levels of difficulty, he's not going to get excluded. Well, his ability to join the group will just be measured by what spots in the group are open per role rather than what jobs he has leveled. That's a good thing, by the way, and a massive step forward.
    They need to fix Speed runs, not place restrictions.
    The OP's suggestion is a step towards fixing speed runs. It's currently an issue of what the players can do to get around the content and how the content itself is balanced to encourage balanced group comps over comps that favor melee or favor range.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Nah, they don't need to punish players for stacking. They should just stop encouraging it by designing fights that are more balanced in difficulty across classes and stop the speedrun shenanigans.
    I'm kind of torn on this one. I like the idea of punishing people for stacking classes in hopes that it kills the habit that carried over from FFXI. I'm then taken back to those 25-man WoW raids where we had 6 paladins because that's all that was on when raid invites were going out.
    Quote Originally Posted by Rukkirii View Post
    Very interesting suggestion here! We made sure to pass along your discussion, suggestions and ideas to Yoshida to get his thoughts. He told us that for 2.0 they are discussing on imposing some restrictions on class/jobs (or the ability to change once you have entered) on certain raids/dungeons. He reiterated that these restrictions would not be set for all raids/dungeons, however.

    PS. I apologize for the wait!
    Do me a favor and mention to Yoshida that applying it to all dungeons and raids/bosses would most likely make balancing content a lot easier. That's a good thing because it means less unforeseen complications.
    Personally, I think it makes things less monotonous. I enjoy being on one job for part of a run, then switching later on... makes things much more interesting.
    And by contrast some of us identify with one job/class much more than the others. There is also the ease of balancing content and it might even force people to start taking balanced group comps instead of doing WAR/WHM/BLM set ups.
    What's the point of having all the classes/jobs on one character if you don't have the freedom to switch between them. Particularly when that's been a core mechanic in FFXIV from the start.
    It's not like that aspect of the armoury system would go away. You can still switch it up. It just wouldn't be at the expense of those who like one job more than the others.
    (2)
    Last edited by Duelle; 04-27-2012 at 07:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)