A bit extreme opinion, for sure (the one you’re replying to), but what is the real added value of FF logs anyway, if all harder content in this game follows the same formula? Every piece of hard content progression I’ve seen or experienced first hand went like this:
1. Learn the mechanics
2. Try to die as little as possible
3. As long as you know your class and there aren’t too many deaths, the party will eventually clear
PF usually does a good job at filtering out players who are obviously unaware of how their job is played. No need to see logs for that (unless you are forming a static and want to play with the best of the best).
Usually, people do know their jobs and gear / correct DPS rotations aren’t the problem - mechanics are usually the problem and staying alive enough to meet the DPS check at enrage. Therefore raiding in this game isn’t that much skill-bound, rather than awareness and memory-bound.
I’ve honestly never seen a party in which no more than 2-3 players died during a duty to be unable to clear. Ultimates might be an exception, I’ve never tried those, but the standard harder content (Savage and Extremes) do not seem to be DPS-checks oriented, but they are rather a “dance” of which when you learn the moves, you’ll be safe and clear eventually.
So why is there even a need for something like FF logs in the case of FF XIV? I know it can analyse a player’s performance during a fight and offer recommendations, but that only makes it a good education tool.
I just really don’t see the need to min-max and optimise the **** out of one’s DPS if the game is more focused on understanding the fight, rather than chasing DPS checks.
Again, this might not apply to statics, where I do understand why people are looking to play with consistent enough players with a track record.