Quote Originally Posted by Absurdity View Post
Except we had that, both in Selene's Fey Wind and Astro's Arrow card.

What you're doing here is assuming that because right now everything revolves around static rotations and fixed burst windows that we can't have haste buffs.


These restrictions aren't some kind of immutable characteristic of the game, they're self-imposed by the developers since Endwalker and didn't even exist for the longest time.
Fair enough but if you want to completely move away from that system, the 2.5s and weave philosophy SE might have to go back to the roots and make a different Engine plus completely re-design how every system works and interacts with each other.

Even if you dismantle the synchronized Burst meta some spells will still have a prior system within the class and providing a spell/skill speed will skew the entire rotation. I personally do love the idea of such a buff and many more. Like for example I would love to see a Chrono Healer that would manipulate the time.

For example a spell. Rewind - rewinds the party HP to 5s ago. Used-> let's say after a major mechanic and it will heal back to what those previous values were. (also imagine somebody low HP-> gets healed-> Rewind happens-> back to low HP-> hahaha )

Fast Forward -> Provides a 10% Spell/skill speed reduction Or flat.. I am undecided...LOL.