Quote Originally Posted by Kohashi View Post
What I am saying is that every Healer performs the same purpose but the difference lies in how. The more healers there are the more overlapping there will be especially in this game where various constraints severely limit stuff (rotations, drifts, weaving, server..etc).

For example, a healer here would never be able to grant Spell/Skill-casting reduction due to how rotations work in this game while in theory the faster you cast spells/skills the greater the damage is no?
Except we had that, both in Selene's Fey Wind and Astro's Arrow card.

What you're doing here is assuming that because right now everything revolves around static rotations and fixed burst windows that we can't have haste buffs.


These restrictions aren't some kind of immutable characteristic of the game, they're self-imposed by the developers since Endwalker and didn't even exist for the longest time.