Quote Originally Posted by Shougun View Post
Honestly, more recently, I had shower thoughts on other methods I might introduce instead of the above, like bringing back a break system (and or stagger). Which I am starting to get a little partial too. Where the rate of potency is just dynamically used (there is no per 10 level or even specific modifications to each spell), rather the game just says "right this is the max amount of potency I expect to be reasonable" and filters on the spot- where the excess goes towards break / stagger mechanics. At the point of break / stagger the monster can gain additional damage received modifiers, perhaps drop special rewards*, and may even change mechanics slightly (don't have to spend overly long on it, but like if you break the chimera it might stop casting dragon song but instead may dash to players and cast rams voice in a forward and rear cone).
If you can get extra potency from staggering/breaking, it is the same issue, just laid out differently.

However, adjusting fight mechanics based on how yo interact with the boss is something I have expressed in the past, mainly by stunning/interrupting casts to change their properties, but this could also be extended to changing several moves. But these sorts of mechanics shouldn't just be limited to just when you are synced down.

Quote Originally Posted by Shougun View Post
I assume this was a general statement and not specific to me, but yeah I agree. Although I wont bother thinking of exact potencies because I just think if I got to that detail I might as well be telling them to hire me lol. That seems like work adjacent at that point .
I don't think finding exact potencies are needed, but a thought on if changes were made, how will it affect things in general shouldn't be too much to ask. In the case of jobs, going from more sustained jobs, where the burst potential is low, compared to level 100 where the burst potential is very high. You have 2 different damage curves and trying to conform one to the other based on content just isn't going to be easy. The only reason I initially pointed out potencies was to highlight the issue that you cannot just take what we have and assume it will be fine.