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  1. #1
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Deniza View Post
    Which does only really matter in Ultimates and at the end can also be adjusted with numbers changing through the sync system. If they where to make a compromise and "just" adjust the leveling experience, which I don't think is such an easy feat to begin with, and I still won't have all the abilities that I have at the level I am currently at. Then I still would have 0 interest in running low level content.

    Like many mentioned before other MMO's that managed that syncing more or less in a great way but they managed it so that content is enjoyable and you are not punished for getting synced down.

    And after all I don't think we should really be trying to math out if its possible. We are not the devs. The only thing we can do is to voice what we want and the devs, if they even read the forum then see if they can implement it, if it is even on their prio list and then if the previous if's are all aligned. They think about how to implement it. And I'm pretty sure all the math we do won't matter for them as they got their systems that they know more about than we do and they will reach a conclusion on how to do stuff.
    If it weren't that case I think the game would be shut down already.
    This. When other MMOs manage it just fine, there's no reason whatsoever that XIV can't do the same. I don't want to hear a single made up excuse as to why it "can't be done". It is not our job to think of ways to fix it, the devs can do the calculations, they get paid to work on the game.

    It benefits everyone to make jobs fun to play in all content so I think it really would be a big boon for the game and help revitalize old content. It could even give us other wonderful QoL benefits like maybe getting rid off having to manually sync for lower level fates, just auto sync your stats when you enter a fate area (maybe add like a few second countdown on it if a fate spawns on top of you) since there's no need to mess with what skills are available and tanks wouldn't always have to put their tank stance back up every single time they're forced to sync down.
    (2)

  2. #2
    Player
    Deniza's Avatar
    Join Date
    Mar 2016
    Posts
    16
    Character
    Mia Lucis
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sheriyana View Post
    It benefits everyone to make jobs fun to play in all content so I think it really would be a big boon for the game and help revitalize old content. It could even give us other wonderful QoL benefits like maybe getting rid off having to manually sync for lower level fates, just auto sync your stats when you enter a fate area (maybe add like a few second countdown on it if a fate spawns on top of you) since there's no need to mess with what skills are available and tanks wouldn't always have to put their tank stance back up every single time they're forced to sync down.
    This is a great point that I didn't even think of at all. Fating in lower level content is so annoying with the current system. And like you mentioned tanks as example loosing the tanks stance, so are all other jobs as well loosing every buff they previosely added before the sync, due to the level change also syncing down the abilities and everything. If that wouldn't happen, then dancers for example also wouldn't have to constantly dancepartner again and so much more.
    (1)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,641
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Sheriyana View Post
    It is not our job to think of ways to fix it, the devs can do the calculations, they get paid to work on the game.
    Devs do get paid to work on the game as it now exists, with its current direction and already generated requirements.

    What they don't get paid to do is work on this One Thing without direction from Corporate, who gets paid to determine whether the time, effort and funding required to completely revamp the battle system to your satisfaction is going to enhance long term revenue enough to recover the cost of the revamp.
    (2)

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