For me I don't see this as an issue, never really did I need many defensives in leveling dungeons. And if I did, I overpulled intentionally, knowing that I need to throw defensives.
Overpulling in FFXIV in higher dungeons is blocked through walls so again I don't see that as an issue. Same goes for full immunity, which all tanks when I remember right already have at lvl 50? So all leveling dungeons above already have those for the tanks, and all dungeons before that already get steamrolled and are no challange to even need it. Besides the one or two odd ones where you can pull almost the whole dungeon, Which is mainly ARR design in dungeons that they fixed in some reworked dungeons already.
As for your Example with WHM, everything below lvl 50 almost only needs one or two Cure II to fully heal a player, yes its not oGCD like Benediction is but the healing required in low level dungeons is minimal to none depending on who is tanking.
While I respect that, trying to shield new players from harrasment. imO. it is on us.
If the community is truly "the best on the market" this shouldn't be an issue. Help people if they are new to something, have patience. Be kind. Don't be a dick. General things that we can strive for as human beings in all parts that we do, not just gaming. There are countless of examples of people leaving the group if the tank only pulled one pack at a time instead of wall to wall. And in many such cases the tank is the new player. The issue is that some people are just toxic, and restraining everyone to not have all their abilities in low level content, I think doesn't change the toxic people from being toxic. The toxic person always finds innovative ways on how to make other peoples days annoying.


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