Page 1019 of 1119 FirstFirst ... 19 519 919 969 1009 1017 1018 1019 1020 1021 1029 1069 ... LastLast
Results 10,181 to 10,190 of 11186
  1. #10181
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    671
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    generally speaking these days.. SE has removed responsibility from healers. and yes, healer is different, but not that much.. we have, after all, 2 damage buttons, 1, 2 and occasionally a third.

    its about as braindead as you get without it actually just being an npc
    How to say you haven't left Limsa in a long time without saying it.

    Anyway,...

    Quote Originally Posted by ForsakenRoe View Post
    Snip
    As long as FF14 has the casual philosophy ingrained in it, it will never even come close to what you have been suggesting. Sure, on paper it sounds interesting however in reality it will simply create a shortage of the role.

    Personally, I have always played support classes (tank/heal) in all of the games that I played (except Blade and Soul which lacks the holy trinity) and I wouldn't mind it being stupidly complicated but I also appreciate how FF 14 approaches healers.

    And while healers can get a bit boring if everyone performs perfectly, you can always go into PF and solve that aspect pretty quickly.

    When it came to FF14, the combat system was always the weakest link for me because of the sheer artificial complexity integrated into the game.

    If you are able to design a fun, complex, customizable, rewarding system that requires no more than 10 buttons, and which has the "perfect" balance of damage and healing, I will be happy to hear your ideas.
    (0)

  2. #10182
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @ ForsakenRoe

    I can understand being careful with how much healing requirements should increase. After all, a main reason to tackle the encounter damage first is to keep the easiest activities like solo treasure hunts, FATEs and society / beast tribe dailies at the intended easy difficulty. I can actually post a lot of details on what was said too, but I elected to just say it amounted to a 1 button spam for Priest and Warrior that time. Healers actually had a sub role of tank healer and raid healer in the old days too. Holy Paladin players were even asking if they could get something to at least help with raid healing without needing to spam Flash of Light or Holy Light. Some cooldowns were experimented on, but Blizz ultimately went with the gauge route for the Holy Power resource on all 3 specs of Paladin. Cone of Light and Word of Glory allowed an AoE and single target version. The HP generators were typically Holy Shock (could be a damage spell or a heal) and Crusader Strike. The Crusader Strike definitely encouraged them to debate if they can get in melee range to deal damage and charge HP up faster.

    I have also had the "pleasure" of getting "lectured" by a DPS for pwning enemies with Flame Shock DoTs and Lava Bursts (guaranteed crit) while on my Shaman during the Legion expansion (something like the 6th expansion). They claimed to have been speaking for the tank too. Sigh, they probably used to heal back in the day when Shamans were spamming nothing but Chain Heal (Jesus beams nickname) for raid healing and didn't notice my Healing Stream Totem, Healing Rain and Riptide HoTs on the tank. I pointed out the tank was a bit hypocritical by spending way more rage on Revenge DPS hits rather than Ignore Pain shield absorbs >.> Plus no one was ever in any danger of dying anyways. The other spells were still sufficient, so I didn't need to use Chain Heal. It was nerfed to be very expensive to use for that expansion.

    @Absurdity

    I was first in WoW for Burning Crusade, but I have heard from other players how the Priests took turns keeping the Warrior tanks up. When they needed mana back after switching duties, they activated the "auto attack" wand on the boss. Druids were mostly there to use their Innervate cooldown on the Priests to get mana back. The out of combat system to regen mana fast in FF14 is not in WoW last I recall. We actually had to buy food and water items and eat them to regenerate the mana back over 10 - 20ish seconds. This was also a niche for Mages to get in parties since they can conjure food for free to fulfill this purpose. Since trading with 4+ other players became an annoyance, they got a Summon Ritual for a Refreshment Table that needs 1 other person to click on the spawned portal to help complete the ritual.


    In any case, Stormblood does look like a good place to start to draw some inspiration from ... Well, excluding the old lily system back then. It basically just randomly reduced the cooldown timer of things like Asylum and Assize and I almost just played like I did in Heavensward minus the Cleric Stance stuff. Some discussion on how much oGCDs we should still have could be helpful too. I can preface to say that almost no oGCD healing and extremely stripped tank tools might be too far. It will probably cause a Cure spam like it did with the WoW Cata Priest spamming Heal on the tank. I would recommend just borrowing some mechs in Warcraft to augment the systems that worked in FF14. Some examples to look at are empowered casts, expanding on the Max HP increase effect that SCH has in Protraction and partially converting the overheals of the Druid HoTs to make another burst heal (efflorescence mushroom) better if overheals are unavoidable. Warcraft also used spells that damaged enemies and healed allies at the same time like Assize and Earthly Star do except using the GCD.
    (0)

  3. #10183
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    If you are able to design a fun, complex, customizable, rewarding system that requires no more than 10 buttons, and which has the "perfect" balance of damage and healing, I will be happy to hear your ideas.
    I PF Savage for prog, I know about how people can be more/less easy to heal. Problem is, I can handle the unexpected 'someone standing in the wrong place' with one of my many OGCDs as a SCH, or as SGE. It's only on WHM, where we are very heavily constrained to the GCD timer, that we cannot respond as effectively. So it doesn't help the problem of 'I have to press Broil 22 times per minute', unless enough people stand in the wrong place that I've burned through all of my OGCD actions and am forced to resort to Adloquium and Succor.

    If you mean Damage AND Healing have to both be covered by that 10 button count, that seems to me to just be 'stacking the deck' to try and engineer a 'ha see you can't do it' result. FFXIV works on button counts of 24+ and always has, even in ARR. Nevertheless, they say 'restrictions breed innovation', so here's my attempt at it:

    1: Stone/Glare (empowers into Quake): Filler spell, grants 1 Vigilance (a new 0-100 gauge)
    1B: Quake: Deals (current potency of Stone/Glare) + 110, and 50% less to nearby enemies

    2: Aero/Dia (empowers into Tornado): 12s DOT, grants 1 Vigilance, plus 1 per tick (total 5)
    2B: Tornado: Deals (current potency of Aero/Dia) + 30, and 50% less to nearby enemies. Applies Aero/Dia DOT with +20p per tick, and with 50% of that damage per tick to nearby enemies

    3: Water/Banish (empowers into Flood): 15s CD attack, grants 5 Vigilance
    3B: Flood: Deals (current potency of Water/Banish) + 110, and 50% less to nearby enemies

    4: Blessing of the Elementals: AOE damage-neutral Heal, costs 50 Vigilance. Empowers the 3 attacks into their 'ultimate' form, causing them to deal more damage and be AOE

    (Quake, Flood, Tornado added together, add up to deal the damage of the Glare/Dia/Banish, plus the Glare that would be lost casting Blessing of the Elementals.)


    5: Cure 2: Single Target Heal, grants 10 Vigilance

    6: Medica 3: AOE Heal of Medica1, plus the Regen of Medica3, 12s duration. Grants 3 Vigilance on cast, 3 per tick (total 15)

    7: Afflatus Solace: ST Heal, Lily Spender. Lilies are generated every 20s

    8: Afflatus Rapture: AOE Heal, Lily spender

    9: Afflatus Bastion: AOE Barrier-applying Lily spender (doesn't heal HP, only applies the barrier effect)

    10: Holy (turns into Afflatus Misery when Blood Lily is prepared): Deals AOE damage, stuns for 4s. Grants 2 Vigilance per enemy hit
    10B: Afflatus Misery: Big damage AOE hit, functions as a refund for the damage lost by spending Lilies. Also stuns like Holy. Grants 2 Vigilance gauge per enemy hit


    10 buttons. It's got the basic stuff (healing allies, protecting allies, having an actual rotation, interplay between damage and healing actions). There's room for complexity built in, via things like 'try to line up the order you use Lilies/Gauge, so that Misery Quake Flood and Tornado all get used in raidbuffs'. I would argue that the above would be fun (which is a subjective metric so I expect you'd disagree), complex (what one finds complex another might not, so again subjective metric), and rewarding (subjective metric). It's not customizeable because A: I don't know what you even mean by that, like taking an action out and putting another one in from a selection? And B: FFXIV does not handle 'player has an actual choice' very well, which is why we had the 'allocate main stat' system removed so early on (because 'your main stat' was the only correct choice). I'm surprised Materia still exist at this point
    (4)
    Last edited by ForsakenRoe; 01-18-2025 at 07:57 AM.

  4. #10184
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    671
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    snip

    In between lack of mits (party is averse to using any faint, addle..) to a healer that is actually afk or not properly responding to mechanics, happening and/or upcoming, how do you carry and how do you keep your sanity?


    Okay. now tell how the healing goes in any ultimate/savage where you have to heal multiple raid wides like the AOE at the end of EE2, into Ion Cannon, into intermission into p2 while you don't effectively have a mana regen spell, swiftcast, or anything to speed up casting (I am not seeing one). Also, where is the raise? No more raising? What do you do? Also, how do you respond when Tank or a person with worse gear is in the party? Will your aoe shield be enough or is that not your job at all now?
    (0)

  5. #10185
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I mean, you did ask her what spell list could be used with a max of 10. The questions you asked is the reason why we have at least 24+ as Roe said in our toolkit. She was listing some of the important buttons for a 10 list from her suggestions and I rarely ever had to use Raise when the party generally knew where to dance to and what buttons to push.

    She already has a thread discussing the real list of spells she would like to see with all 4 healers. I am on my phone now, but I can try to find the link later when I get home in several hours.
    (0)

  6. #10186
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    In between lack of mits (party is averse to using any faint, addle..) to a healer that is actually afk or not properly responding to mechanics, happening and/or upcoming, how do you carry and how do you keep your sanity?


    Okay. now tell how the healing goes in any ultimate/savage where you have to heal multiple raid wides like the AOE at the end of EE2, into Ion Cannon, into intermission into p2 while you don't effectively have a mana regen spell, swiftcast, or anything to speed up casting (I am not seeing one). Also, where is the raise? No more raising? What do you do? Also, how do you respond when Tank or a person with worse gear is in the party? Will your aoe shield be enough or is that not your job at all now?
    For the first question, I've been a healer for several years. I don't think there's much sanity left to keep at this point.

    For the second, MP economy could be changed to suit the lack of Lucid Dreaming. We're already making massive sweeping changes by reducing the button count to less than a third of its current (I have at least 30 buttons on WHM hotbars I'm sure), so why not throw 'we are also reworking MP income/spending ratios to make this hypothetical kit work' in there, too? Blessing of the Elementals could restore MP on use, Stone/Aero/Water and the higher levels of those could have their MP costs be... not 400 per cast. I don't think Swiftcast is necessary for anything except Raise. I did indeed miss Raise off the list, but you could solve that with something like Afflatus Solace having 'Additional Effect: If used on someone who is KO, they are returned to life with 10% HP and 10% MP'. Then it's instantcast by default. I added the AOE shield because WHM used to have Stoneskin in the past and I think we could have it back. For the most part, I'd expect that you'd rely more on healing with Rapture rather than protecting with Bastion, and a SCH/SGE would handle barriers more (as is implied by the Pure/Barrier split).

    All of the listed damage sources (stack mark after EE2, Ion Cannon, Intermission) could be handled by Medica 3, Rapture and Blessing of the Elementals. Whether we can handle them without losing damage, using the 10button kit, was not the question asked. You might be thinking that we'd be screwed without Temperance or Liturgy of the Bell, but we survived 3 expansions and 2 Ultimates without Temperance, and 4 expansions/3 Ultimates without the overheal plant, and we did it by hitting things like Medica1 and Cure3 several times to get through the healing check. If the initial heal of Medica3 was made equal to Medica1 (Which is as simple as adding one tick of the HOT to the on-cast potency, then shortening the HOT by 3s), we can use it multiple times in a row if necessary, or we can use one for the HOT at the start, then use Rapture/Blessing as the HOT ticks

    If button count is truly such a massive issue, we can do without some of the buttons clogging up the bars, like Repose, Rescue, Lucid (rework MP costs and/or regen rate to compensate), Swiftcast (just attach the instantcast effect to Thin Air), Aetherial Shift (I don't think WHM needed an En Avant move), and we also don't need Cure 1 and Medica 1 when we could just have them upgrade into their sequels (Cure3 can stay though, it's iconic)
    (3)
    Last edited by ForsakenRoe; 01-18-2025 at 08:49 AM.

  7. #10187
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,154
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Why even are we trying to cram a job's entire kit into 10 buttons? Button count has no special relation to "complexity." Button count is mainly concerned with "bloat."

    My PvP SCH has 12 buttons total, and I believe there's a broad sense that PvP kits, in general, contain pared-down kits that attempt to get at the true essence of a job.

    My PvE PCT has 24 buttons total, and that's a job that's generally regarded as well-designed (if overpowered in some specific encounters...).
    (1)

  8. #10188
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,026
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think saying that going into PF will solve healers being boring is a bad argument. If you're new and inexperienced? Sure, PF can be engaging and hard, but if you're experienced, it's still incredibly boring.

    In one of my early week M4S kills in PF, we had 10 deaths in the fight and I still casted 169 Broils. Wow, so engaging.
    (3)

  9. #10189
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    (I have at least 30 buttons on WHM hotbars I'm sure),
    25 without the role action, 31 with and 33 if you separe GlareIV from POM and Divine Caress from Temperance
    (0)
    Last edited by Lorika; 01-18-2025 at 02:44 PM.

  10. #10190
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Why even are we trying to cram a job's entire kit into 10 buttons? Button count has no special relation to "complexity." Button count is mainly concerned with "bloat."

    My PvP SCH has 12 buttons total, and I believe there's a broad sense that PvP kits, in general, contain pared-down kits that attempt to get at the true essence of a job.

    My PvE PCT has 24 buttons total, and that's a job that's generally regarded as well-designed (if overpowered in some specific encounters...).
    Because PCT is a unique case of a class that strongly benefits from shared buttons that wouldn’t work on say………SCH

    PCT has relatively few buttons but a similar design doesn’t benefit the healers anywhere near as much
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 1019 of 1119 FirstFirst ... 19 519 919 969 1009 1017 1018 1019 1020 1021 1029 1069 ... LastLast