Quote Originally Posted by Kes13a View Post
generally speaking these days.. SE has removed responsibility from healers. and yes, healer is different, but not that much.. we have, after all, 2 damage buttons, 1, 2 and occasionally a third.

its about as braindead as you get without it actually just being an npc
How to say you haven't left Limsa in a long time without saying it.

Anyway,...

Quote Originally Posted by ForsakenRoe View Post
Snip
As long as FF14 has the casual philosophy ingrained in it, it will never even come close to what you have been suggesting. Sure, on paper it sounds interesting however in reality it will simply create a shortage of the role.

Personally, I have always played support classes (tank/heal) in all of the games that I played (except Blade and Soul which lacks the holy trinity) and I wouldn't mind it being stupidly complicated but I also appreciate how FF 14 approaches healers.

And while healers can get a bit boring if everyone performs perfectly, you can always go into PF and solve that aspect pretty quickly.

When it came to FF14, the combat system was always the weakest link for me because of the sheer artificial complexity integrated into the game.

If you are able to design a fun, complex, customizable, rewarding system that requires no more than 10 buttons, and which has the "perfect" balance of damage and healing, I will be happy to hear your ideas.