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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
    Posts
    7,899
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BigCheez View Post
    There's no scaling for BLU, they just get all of their spells at level 1. Have you ever run old content synced with a BLU in your party? They'll do 2-4x as much damage as anyone else in the party.
    There is the Item Level scaling still. But the problem I explained in my post causes it to still be overpowered, especially if they use their primal abilities. And this is why the "additional abilities" and "potency" factors would need sorting.

    I have thought that they could achieve sorting the potency issue by reducing the potency, using the level difference between the attack and the dungeon as a percentage to reduce the potency by.

    Quote Originally Posted by ovIm View Post
    There are however skills where capping PPM would do nothing because of how they work (like WAR's bloodwhetting,or the amount of oGCD healing healers have), which would need special attention and a different solution.
    Unfortunately, reducing the potency as I just described wouldn't solve this issue of us having access to abilities like Bloodwhetting that just completely unbalance the content regardless of potency.

    What plays into all this is the fact SE has rarely ever revisited old content. It took 7 years before they revisited the ARR story and the whole 10 years before they had revamped all the old MSQ dungeons. So even if they were willing to do this, the chances of them having much focus on anything old is low. A single sidequest dungeon revamp is about the extent of it at the moment.
    (0)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    767
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Unfortunately, reducing the potency as I just described wouldn't solve this issue of us having access to abilities like Bloodwhetting that just completely unbalance the content regardless of potency.
    Thats... what I said? I have no idea what you are arguing against here when you are saying the point I was making?


    What plays into all this is the fact SE has rarely ever revisited old content. It took 7 years before they revisited the ARR story and the whole 10 years before they had revamped all the old MSQ dungeons. So even if they were willing to do this, the chances of them having much focus on anything old is low. A single sidequest dungeon revamp is about the extent of it at the moment.
    This is not about revising old content, but about reworking an always current game mechanic they have implemented to keep old content somewhat relevant. They already (should) have a document outlining the PPM of every class for every level bracket, as well as expected PPM for every instance when it was designed. Calculating a reverse-echo is not that much work, its a workday at best for someone who uses Excel (or any other table calculator software).
    Considering there is supposedly a revamp of classes coming in 8.0, maybe it is something they are keeping in mind. Who knows.
    (0)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,899
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ovIm View Post
    I have no idea what you are arguing against here when you are saying the point I was making?
    Because I wasn't arguing against it. The quote just was a good example of what I was trying to say, so I included it rather than coming up with a different example.
    its a workday at best for someone who uses Excel (or any other table calculator software).
    True, but that can be said of so many things they haven't fixed in over 10 years of this game. Almost anything that isn't "new MSQ, new instanced duties" tends to be off the table and out of their mind, so I tend to assume their workload is like a machine and they don't deviate from the function of their machine without a specific undertaking setup for it such as "we will now have a team revamp old stuff".
    (0)

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    767
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Because I wasn't arguing against it. The quote just was a good example of what I was trying to say, so I included it rather than coming up with a different example.
    Ah! Apologies for the misunderstanding then!

    True, but that can be said of so many things they haven't fixed in over 10 years of this game. Almost anything that isn't "new MSQ, new instanced duties" tends to be off the table and out of their mind, so I tend to assume their workload is like a machine and they don't deviate from the function of their machine without a specific undertaking setup for it such as "we will now have a team revamp old stuff".
    You definitely are onto something here - I think it was in the NoClip Documentary where it was shown that the developer day is actually very micro managed, to the point where deviation from what is expected is almost impossible. Thats something we see through the inflexibility of the development team. On one hand its good to know what to expect from a patch, on the other, its utterly rhythmic and has the possibility of smothering the creative spark that makes work like that feel alive and passionate.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

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