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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,312
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BigCheez View Post
    There's no scaling for BLU, they just get all of their spells at level 1. Have you ever run old content synced with a BLU in your party? They'll do 2-4x as much damage as anyone else in the party.
    There is the Item Level scaling still. But the problem I explained in my post causes it to still be overpowered, especially if they use their primal abilities. And this is why the "additional abilities" and "potency" factors would need sorting.

    I have thought that they could achieve sorting the potency issue by reducing the potency, using the level difference between the attack and the dungeon as a percentage to reduce the potency by.

    Quote Originally Posted by ovIm View Post
    There are however skills where capping PPM would do nothing because of how they work (like WAR's bloodwhetting,or the amount of oGCD healing healers have), which would need special attention and a different solution.
    Unfortunately, reducing the potency as I just described wouldn't solve this issue of us having access to abilities like Bloodwhetting that just completely unbalance the content regardless of potency.

    What plays into all this is the fact SE has rarely ever revisited old content. It took 7 years before they revisited the ARR story and the whole 10 years before they had revamped all the old MSQ dungeons. So even if they were willing to do this, the chances of them having much focus on anything old is low. A single sidequest dungeon revamp is about the extent of it at the moment.
    (0)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    715
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Unfortunately, reducing the potency as I just described wouldn't solve this issue of us having access to abilities like Bloodwhetting that just completely unbalance the content regardless of potency.
    Thats... what I said? I have no idea what you are arguing against here when you are saying the point I was making?


    What plays into all this is the fact SE has rarely ever revisited old content. It took 7 years before they revisited the ARR story and the whole 10 years before they had revamped all the old MSQ dungeons. So even if they were willing to do this, the chances of them having much focus on anything old is low. A single sidequest dungeon revamp is about the extent of it at the moment.
    This is not about revising old content, but about reworking an always current game mechanic they have implemented to keep old content somewhat relevant. They already (should) have a document outlining the PPM of every class for every level bracket, as well as expected PPM for every instance when it was designed. Calculating a reverse-echo is not that much work, its a workday at best for someone who uses Excel (or any other table calculator software).
    Considering there is supposedly a revamp of classes coming in 8.0, maybe it is something they are keeping in mind. Who knows.
    (0)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    100% this .... especially since roulette loves to give me dungeons lvl20 or 30 for leveling and trials, and dungeons level 50 for the "high level" part is absurd.


    Quote Originally Posted by Buttobi View Post
    If WoW can do this then I don't understand why ffxiv can't do this.
    swtor and gw2 can do it as well......this is insane
    (5)
    why is WoW living rent free inside your heads?

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    715
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    After classes have been pruned more and more to only give a full, proper gameplay experience at max level, I am kind of inclined to agree that there needs to be something done with skill synching in general.
    Whenever a expansion released, we already always had an endgame level rotation available to us in dungeons, after all, and the following leveling dungeons were kinda made with such a rotation in mind already.

    Skill potencies can be dealt with easily enough. CS3 know what PPM they had in mind when creating a dungeon, so capping PPM (like a reverse echo) would be mathematically easy enough. Like I care if Johnny Greensprout does the same damage as me using only 4 buttons, I like using my full rotation.

    There are however skills where capping PPM would do nothing because of how they work (like WAR's bloodwhetting,or the amount of oGCD healing healers have), which would need special attention and a different solution.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #5
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    some of you need to play GW2. The game does an awesome job at scaling down and providing appropriate rewards that are meaningful for that level. If you are synched down from 100 to 50, you won't get level 50 gear (since it makes no sense to you) but instead, you get lvl 100.

    Most classes feel awful pre-lvl 80 and it's understandable since they have been designed and tunned to work best at the current max level.

    Btw, I am talking specifically about dailies, not the normal dungeons. If you que a dungeon normally, you still get the appropriate loot tied to that.
    (2)
    Last edited by Kohashi; 01-15-2025 at 07:37 PM.

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    715
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kohashi View Post
    some of you need to play GW2. The game does an awesome job at scaling down and providing appropriate rewards that are meaningful for that level. If you are synched down from 100 to 50, you won't get level 50 gear (since it makes no sense to you) but instead, you get lvl 100.
    GW2 does world and character scaling so beautiful, its incredible. And not just that, it even manages to incorporate your party into your MSQ. I should play it again at some point...

    For those have not played it, certain areas on maps all have an associated level range, and the game automatically and seamlessly syncs you to roughly that level. While a max level character is still powerful, that means the content in the open world remains completely playable. You can easily go on adventures with lower level friends without gimping their or your experience, and you keep your unlocked abilities.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #7
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ovIm View Post
    GW2 does world and character scaling so beautiful, its incredible. And not just that, it even manages to incorporate your party into your MSQ. I should play it again at some point...

    For those have not played it, certain areas on maps all have an associated level range, and the game automatically and seamlessly syncs you to roughly that level. While a max level character is still powerful, that means the content in the open world remains completely playable. You can easily go on adventures with lower level friends without gimping their or your experience, and you keep your unlocked abilities.
    There was also a game that I played (can't remember which) that allowed you to share the quest you are doing. The person would also get it and see the objectives, requirements, and everything tied to the quest allowing you to help your friend. However, if you already completed the quest once, you won't get the full rewards for it.
    (1)

  8. #8
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kohashi View Post
    There was also a game that I played (can't remember which) that allowed you to share the quest you are doing. The person would also get it and see the objectives, requirements, and everything tied to the quest allowing you to help your friend. However, if you already completed the quest once, you won't get the full rewards for it.
    Swtor ? (need more characters, blblblblblblb)
    (0)

  9. #9
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Merrigan View Post
    Swtor ? (need more characters, blblblblblblb)
    Aaah yes!! that was it! It's been a while since I've played that but I think that was an awesome feature.
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,312
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Last time I played SWTOR, it did all of that as well with the level syncs and including parties.

    FFXIV just went in its own direction after ARR rather than constantly copying other MMORPGs. I do appreciate that to an extent, because at the time them copying eachother was getting old and someone needed to do it different.
    (0)

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