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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigCheez View Post
    Because it works absolutely horribly in WoW. You end up with a low level player in heirlooms pressing 1 button and doing 10x as much damage as a max level player in BiS gear.

    Personally, that's fine compared to how we are doing it. 1 person who is leveling and feels super cool and is helping me speed run, vs everyone playing a terrible version of themselves? I'll take it. Though WoW could do it better, sure lol. The level 10 warriors that are geared for it are hilariously different.
    (3)

  2. #2
    Player
    BigCheez's Avatar
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    Oct 2021
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    Ul'Dah
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    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Personally, that's fine compared to how we are doing it. 1 person who is leveling and feels super cool and is helping me speed run, vs everyone playing a terrible version of themselves? I'll take it. Though WoW could do it better, sure lol. The level 10 warriors that are geared for it are hilariously different.
    I don't think so. The main difference is that it doesn't really matter because you aren't synced for anything other than easy timewalking dungeons, while in FFXIV syncing for old endgame content is actually a thing.

    There's also the issue of somehow needing to find a way to have a CNJ with only Stone, Aero and Cure 1 perform at the same level as a lvl 100 WHM with Holy and a full suite of oGCD heals, and the equivalent issue for tanks, to avoid scenarios where people are annoyed by being matched with low level sprouts.

    I think a much healthier solution to the problem would be to holistically rework the leveling experience so that jobs don't feel as horrendous to play at lower levels.
    (7)
    Last edited by BigCheez; 01-15-2025 at 05:03 PM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigCheez View Post
    I don't think so. The main difference is that it doesn't really matter because you aren't synced for anything other than easy timewalking dungeons, while in FFXIV syncing for old endgame content is actually a thing.

    There's also the issue of somehow needing to find a way to have a CNJ with only Stone, Aero and Cure 1 perform at the same level as a lvl 100 WHM with Holy and a full suite of oGCD heals, and the equivalent issue for tanks, to avoid scenarios where people are annoyed by being matched with low level sprouts.

    I think a much healthier solution to the problem would be to holistically rework the leveling experience so that jobs don't feel as horrendous to play at lower levels.

    Heals, for all this regular content is irrelevant- we already have too much healing power. The damage, is going to be a little funky (like in WoW) but a clear difference is in WoW with timewalking lower levels are scaled up. Here we are only scaling higher levels down, we don't need to touch the lower level that much. Potency of the higher level kit would be curved down, so that it is 'roughly' right. That is why I mentioned potentially if you took a complete level (say) 30 kit and compared it to a level 100, the potency would lightly favor the level 30 BUT the features of the level 100 would make up for it. Also baring in mind that the level 100 is probably bringing max ilvl while the new player is not.


    This is easier than WoW's situation cause in WoW people are going both directions. Here we're really only focused on smoothly curving people down. I also think this is much easier long term then trying to set up a good kit, and then not mess up that good kit (like they do) each expansion. So I believe creating the best as reasonably possible curve is a better, more stable, long term solution than anything else.
    (1)

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