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  1. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,418
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Voidmage View Post
    If they got to swap then they are not Limsa afkers anymore because they cleared the mechanics beforehand.
    Swap is just a stupid mechanic in a 24 man.
    You have:
    Proximity based swapping so if one person stands slightly wrong or is dead the big confusion begins.
    Parties are literally broken apart.
    People needing to adjust with different directions (A-C) or entirely different mechanics (A-B-C).
    You have pairs / spread with other players NOT in your party chat or as your focus target.
    You have B side where several people can die if others don’t move normal.

    All that can lead too easy to a wipe.
    There is a reason why the guide even mentions using tank lb there.
    I even see players with legend titles and savage gear screw up there.

    So no it has nothing to do with limsa afkers or people wanting to get carried so late in a fight.
    It’s just people failing a stupid mechanic for a 24 man by either overestimating themself and joining clear parties or just making simple mistakes.
    With 24 people everyone can easily screw up and the mechanics there punish it extremely hard.

    I agree that there are far too many wipes for clear parties but that just shows how unforgiving the mechanics actually are because so late in the fight the people who wanted to get carried or 08/15 the raid got already filtered out.
    Ironically I wish we had a lot more rng chaotic mechanics like those to completely randomize encounters so that we finally can get out of excel spreadsheet script hell and mindless execution of raidplans.
    The problem is that nothing is designed to accommodate for this in this raid and you end up with body checks, insta death, insta wipes, the recovery options are interesting but they don't deliver in results and performance: the atomos mechanic is the only true delight of this fight but it's underused and too long and cumbersome to really make a difference for recovery.
    Frankly, even if I think they could be more creative, this CAR could have been a lot more tuned toward the audience it was advertised for had they removed the towers and replaced them by something else, for starters.

    Quote Originally Posted by ovIm View Post
    Honestly, this is where P1 of the new chaotic really shines, its honestly very well designed in that aspect. There are very few ways for a struggling player to negatively impact their group because of how the mechanics work, and a couple of good players can mitigate problems here. (quick healers can dispell doom, for example, aware RDMs battle rise is invaluable here). I'm hoping CS3 can expand on mechanics like these in the future.
    It's also the phase that's incredibly boring and a clone of countless trial fights. Phase 2 could be interesting with a better design team that's less obsessed with body checks and mechanical DDR failure and more open to try out running parties down through attrition rates and party break points to take advantage of more creative fight layouts and rng like Swap.
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    Last edited by Valence; 12-28-2024 at 09:05 PM.