
Originally Posted by
Kaurhz
Honestly, whilst I agree, I actually think what you've diagnosed is precisely due to these reasons:
The content types here should ideally feed into each other, e.g., ideally a casual player should be able to finish the story and then be adequately prepared to step into extreme content, for example, without needing to adjust to pacing, or for example learn their class. Now we can say ideally at level 100 people should be able to do this fundamentally, but the game doesn't actually encourage the latter, and in the case of the former where they have pacing it often times comes without consequence, to where you can ignore it all and be OK in casual content. At the very least people should be aware that a struggle has happened as opposed to being able to shrug it off and not think about it again. There's nothing in that experience that leads your typical player to finish the duty and then do even rudimentary reflection, which is where the improvement comes in.
You might ask why does that relate to fun? Because regardless of what pacing people may or may not enjoy you're indirectly indoctrinating them into a specific way of thinking, people can begin to be content with things being too easy, and then eventually satisfied because the visual spectacle detracts from everything else. If SE put a little bit more expectancy on the player through the natural course of the game, then in turn those that do the harder content will have that trustworthiness in those players.
Realistically what SE has done has developed everything in such a way that leads one side of the player-base to have no faith in another, and in some cases why would they when the game itself doesn't facilitate? This in turn makes a lot more people not enjoy it when they otherwise probably actually would if SE developed everything in a more natural and progressive manner, rather than pedal between progressive and regressive. People would have a lot more fun if the experience was progressive and naturally fed to the next difficulty tier.
It's somewhat disappointing because all of this finger pointing is ignoring a very large issue that has gone on for a very long time.