Mostly, whether on the Japanese section of the forums or on the NA/EU ones, the majority of players don't really understand who this content is aimed at.
It's great to offer challenging 24-player content, but not at an extreme level close to Savage, or in this case, Savage itself.
It's really a shame that they don't use this content as a stepping stone towards higher difficulty levels,
as higher difficulty levels won't motivate the majority of the player base to engage with them.
As for the iLvl 730 gear, the Savage tier has been out for months now, and iLvl isn't really important anymore.
Creating a stepping-stone content that introduces players to Extreme difficulty would have been perfect.
It could have provided equipment for players who usually don't participate in this type of content, while also offering rewards like mounts, hairstyles, etc., to motivate players who enjoy harder content.
I don’t quite understand Square's logic of adding content that’s too difficult for the average player base and too restrictive, which will likely turn it into a deserted area after just a few weeks.
The concept is good, but the difficulty should be significantly reduced.
If they create similar content in the future, it should be made more accessible to a larger player base and not just the top 1% of players who already have plenty of content dedicated specifically to them.
It’s fair to create content for everyone, including the top 1%, but there needs to be a balance.
A stepping-stone content doesn’t currently exist in FF14, and something like Chaotic would have been a good starting point.
It would also be nice if they stopped using synonyms to quantify difficulty levels, as it has become completely meaningless. Unreal,Chaotic, Extreme, Savage, Ultimate, l—stop,
these terms no longer mean anything.
Especially for someone who is new to the game, it can be very confusing, as there is no way to gauge these difficulty levels without participating.