Towers are way too punishing for an alliance raid, they need to at least tone down the damage when a tower goes off.
Towers are way too punishing for an alliance raid, they need to at least tone down the damage when a tower goes off.

You know, they could have made a normal version. Make it slightly harder than Dalriada/Castrum Lacus Litore and that's it.
Normal version loot:
-1 normal raid gear token, 5 tokens per armor piece (ilvl 720, undyable).
-1 normal raid mount token, 50 tokens can be traded for Dais of Darkness mount.
-1 hairstyle token, 30 tokens required for the hairstyle.
-1 armor coffer.
Savage version loot:
-1 savage raid gear token, 1 token per armor piece (ilvl 730, dyable).
-25 normal raid mount tokens.
-1 savage raid mount token, 2 can be traded for Shroud of Darkness mount.
-15 hairstyle tokens.
-2 savage armor coffers.
See? You give us casuals something to do, a reasonable grind. And savage raiders get their exclusive rewards. No one's left behind. Oh well, I can live without that shiny armor or fancy mounts, but why lock the most coveted item of them all, the hairstyle, behind a 24-man savage raid? What was the logic behind the decision? First you lock a new weapon set (figmental weapons) behind ungodly layers of rng and now this? Do you have any respect for our time? Don't get me wrong, I'm not asking for free stuff, but could you at least cook up some alternative ways to get the stuff? If you want people to stay subbed, this is an obvious solution.
This so much.You know, they could have made a normal version. Make it slightly harder than Dalriada/Castrum Lacus Litore and that's it.
Normal version loot:
-1 normal raid gear token, 5 tokens per armor piece (ilvl 720, undyable).
-1 normal raid mount token, 50 tokens can be traded for Dais of Darkness mount.
-1 hairstyle token, 30 tokens required for the hairstyle.
-1 armor coffer.
Savage version loot:
-1 savage raid gear token, 1 token per armor piece (ilvl 730, dyable).
-25 normal raid mount tokens.
-1 savage raid mount token, 2 can be traded for Shroud of Darkness mount.
-15 hairstyle tokens.
-2 savage armor coffers.
See? You give us casuals something to do, a reasonable grind. And savage raiders get their exclusive rewards. No one's left behind. Oh well, I can live without that shiny armor or fancy mounts, but why lock the most coveted item of them all, the hairstyle, behind a 24-man savage raid? What was the logic behind the decision? First you lock a new weapon set (figmental weapons) behind ungodly layers of rng and now this? Do you have any respect for our time? Don't get me wrong, I'm not asking for free stuff, but could you at least cook up some alternative ways to get the stuff? If you want people to stay subbed, this is an obvious solution.
I honestly wouldn't find it all as much of an issue if I weren't personally convinced that this content will be on life support by March/April with Discord.

Oh, this is totally going to direction of Criterion Dungeons. No one will be doing this in four months.



The main difference is that BA and DRS have a decent amount of novelty in their gameplay. The only thing CoD 3 really has to differentiate it from an extra savage floor is the number of people, so I don't see it having the same kind of longevity once the hairstyle's value declines.
I think people will do it, but it will be by virtue of Discord, where groups are organized on there far in advance of when they go in, rather than via PF. I view this as a problem because it means the content cannot stand on its own two feet, and is not something easily facilitated in-game outside of the first few weeks.




Discord doesn’t lend itself well to this like it does to BAI think people will do it, but it will be by virtue of Discord, where groups are organized on there far in advance of when they go in, rather than via PF. I view this as a problem because it means the content cannot stand on its own two feet, and is not something easily facilitated in-game outside of the first few weeks.
You can shotcall BA start to finish (I’ve regularly called BA and I can literally call out every mechanic and exactly how to solve it, organise all the parties and control entry via ovni and the portals)
This is basically just a big savage raid, you can call out “towers are coming” but that doesn’t really help if people aren’t actually solving the mechanics correctly
At best discord may help in the way collecting small groups for things like MINE savage from ARR and HW but that’s basically just advertising on PF by a different name
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


My guess is that they designed that to push non raider to try to raid : if this was the planned difficulty (extreme), it might have worked. People were asking for BA DRS lvl and content, and the rewards fits that. But they went overboard and went to savage lvl, and didn't change anything. ThusSee? You give us casuals something to do, a reasonable grind. And savage raiders get their exclusive rewards. No one's left behind. Oh well, I can live without that shiny armor or fancy mounts, but why lock the most coveted item of them all, the hairstyle, behind a 24-man savage raid? What was the logic behind the decision? First you lock a new weapon set (figmental weapons) behind ungodly layers of rng and now this? Do you have any respect for our time? Don't get me wrong, I'm not asking for free stuff, but could you at least cook up some alternative ways to get the stuff? If you want people to stay subbed, this is an obvious solution.
- The rewards and restriction are misleading. It seem anyone can try it, but the reality is that it's not : it's a content aimed at raiders. They tried to uphold the confusion to some degree, which lead to many being disappointed when it released.
- The whole bonus thing has become useless : in a fight with body-check that can make the alliance wipe if one is dead, which raider in his right mind would let people that never raided join (I don't blame them). You don't want your farming parties to last as long as your first one. The bonus is low, so it's probably better and faster to do 2 runs with people that know the fight that risking to have players that make you wipe. They totally ignored how people play once again.
This whole raiders helping the casuals cannot work in a fight that's so punishing. Could have worked in BA, could have worked in DRS, but doesn't here. The idea was great, the implementation is awful.
It's a shame because in the end, very few of the complaints I see are about the fight itself (except the body check one : it's already a pain in a 8 men, so with 3 times that...), but rather about how it's unclear who they wanted aim that for, about the fact it's onother high end raid, after already getting Extreme, Savage and Ultimate in this patch while non raiders can go to hell, and how long the content is gonna last because of those problems. There is also the "don't put haircuts behind savage, especially not the contest ones : if you send the message that the haircuts/weapon might be locked behind high lvl, people might stop to engage with those".
Once again SE achieve to do all the right (wrong) choice to get backlash from a content that is, overall, pretty good for what it is (it seems raiders love it).
Last edited by CNitsah; 12-27-2024 at 12:16 AM.


Oh I hope not. This was so stupid if they did.
Badly executed for a start. (Savage difficulty to get right, where you can be carried while it incentivises you to reclear and get better.. that would have been great! But not this where there is no room to carry and so people just abandon, or stick to their communities of ultimate raiders, and you barely get to practice after phase 1)
Secondly if you want to get people into savage... stop releasing it so quickly! Release MSQ. Allow people six weeks to do MSQ. Then release normal, allow peope to gear 1 job well and start gearing a nother (four weeks). Then release savage and allow people to gear jobs so that they can join as either as a 2nd choice if their friends and communities already have their first choice filled.
My god you've go so little content for casual players, and from day 0 your releasing savage because you just have to keep high end happy.
There is just no way into savage with friends, unless you no life, or are doing shady stuff for gil to buy your crafted gear.
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