Quote Originally Posted by Majatok View Post
I'm not surprised at all that this discussion is happening.

I don't know why the devs jump back and forth between "so easy that the role system itself becomes irrelevant" and "so hard people start gatekeeping others out of it for their lack of commitment and skill". This happened in Variant/Criterion Dungeons too.

Is it really not possible to make content that falls in between these extremes?
the most hiarious part of Criterion is that they have 3 difficulties, but it's just afkmode, savage and savage+