Quote Originally Posted by ArchlordPie View Post
I find it worth mentioning that "midcore" in FF14 doesn't actually exist. The two difficulties are "standard" and "high-end", and the only meaningful distinction is "if it was in Raid Finder at some point, it's considered high-end."

Quite frankly, the people who want harder content in 14 that doesn't come with the pre-planning, group coordination, and time commitment required by EX and Savage need to find another game to play.
You may well be right assuming the current design philosophy persists, but isn't this problematic for the health of the game? If the population you identify leaves, not only does that hit SE's bottom line, it also magnifies the current schism between the remaining populations.

Can the game not adapt to meet the desires of the players?