Why are you here? Why do you play the game? Because you have such a seething contempt for the average player. If this game is making you that unhappy, maybe you need to reconsider why you play.Yes, of course, for people who have spent thousands of hours in a game learning absolutely nothing along the way and making no conscious effort to improve, everything above "dodge this 3 second telegraphed AoE" will feel like an insurmountable challenge.
However, experience tell, that just dividing up into the alliance groups and having 4 people stand on the Atomos platform is too much to ask of players with triple digit clears of this dungeon.
A significant portion of the playerbase has used the fact that the normal content is tuned to be forgiving, as an excuse to not learn any mechanics ever.
Etc.
I am here, because I like playing the game. I enjoy having PvP matches with others who also like engaging in PvP. I like learning and doing mechanics, and I like engaging in content, whichever level it is. It's like a sport for me. The point is playing the game itself. Which should also be YOUR motivation. Because if it isn't, that means you are paying for, and spending time, in an activity that you do not like for the activity itself. That's not healthy, that's addiction. We had the same stupid discussion in the "why are people bad and keep staying bad" thread. This kind of behavior, i.e. paying for a game without actually wanting to play the game, is only acceptable with video games (which has some very sinister implications for the state of modern society). If you join a tennis club, buy all the gear for it, but just stand around the court all day, you won't get a nod of approval by the people actually interested in tennis. People will rightly call that out, very likely removing club access, if you become a hindrance in other people's ability to enjoy the tennis provided by the club. However, in video games, the "I don't even like being here" crowd demands everything be catered to them all times with 0 humility and 0 respect for anyone else's time or enjoyment. "You don't pay my sub".
I don't have "seething contempt" for the average player. But I do know what video game addiction looks like, and I do know how comfortable and powerful the delusions are that people have while suffering it. At the end of the day, this is a video game, more importantly, an action combat MMORPG. The point of this game, the point of any game, is the game itself. I find it utterly shocking how many openly state how little they actually like engaging with any battle content that is more than a striking dummy without fail state. With the amount of time some posters here spend arguing, they could have practiced 3 lockouts! Constant demand for "a bit more difficult content", but the slightly increased difficulty of MSQ is now too much, even the easy extreme trials are too much and don't count, nothing ever counts and nothing will ever satisfy these cries. Because fundamentally, they are dishonest. Absolutely, utterly, dishonest. No design or solution can ever satisfy a dishonest requirement.
As I said, the divide is between the people playing "for fun" and those who find playing the game to be fun. The first group is a pain in the butt to have around, because the definition of "fun" is always nihilistic and dismissive of anyone else. It's a selfish and self-soothing, while ultimately self-destructive, behavior. I can experience that from time to time when I zone into a 27 minute ShB+ levelling dungeon in mentor roulette, that has fallen apart because 4 people who are just here to "have fun" managed to draw each other in roulette.
Here is the thing, to get back to the topic. The Chaotic Alliance Raid is good content. The failure is on the community alone, with people joining who are not prepared and not interested to be prepared. Who are lying about their prog point and / or have an overly inflated assessment of their own prog point. 75% clear rate of a mechanic (unless it's the "cursed" pattern) is unacceptably low. Everyone who doesn't like EX level content, well, it's not for you. You aren't the center of the universe. If you aren't interested, you aren't interested, nothing wrong with it, you aren't a lesser being for it. You can buy the rewards with money on the market board, prices will very likely drop. But stop with the endless and dishonest excuses about how rewards you want are gated behind bit more difficult combat content in a combat game you play and pay for.
Last edited by AllenThyl; 12-26-2024 at 05:10 AM.



Honestly you probably would have fewer arguments against yourself if you stopped with words like "slackers" or "just want to be carried" for the non savage raiders.
I have yet to see people who don't at least try to give their best in this fight. Most know what to do but have still some problems executing it because quite frankly the mechanics themself are unforgiving to solve or at least some of them like towers, the following attack when you have no room to move or the tipptoeing of pairs in the tower mechanic to get the proximity attack.
Also yes this fight is on savage difficulty and not Ex.
The Producer said so and as someone who has done quite a number of savage I also think so.
It is harder than P1S and P2S for example and imo harder than E9S (was that the CoD one?) as a good compraistion.
As someone who has last raided in EW I would put it on P3S difficulty personally minus the firestorm-knockback mechanic because that was just cancer and even P3S gave me more breathing room in between.
It is definitely harder than Golbez at least.
At the end of the day like I already said and what i can agree with you: The raid itself is fun, like really fun.
It is good content if you raid higher difficulty content but even the japanese players are starting to wonder for whom this whole thing was actually designed given the rewards and the starting ilvl seem to imply catch up content for those who DON'T do savage.
Right now you start to get ilvl lockouts (poor me stupidly bought the wrong upgrade item) because people realised that the enrage is not as forgiving as it seemed in streamer videos with their bis gear.
Edit:
And that what this fight should have been.
Giving players the change to get the courage to try the harder content. That encourages them to give their best, fail and learn from it.
But these are just the typical high end Ex to mid Savage sheningan mechanics Ozma is so proud of.
Extremely obtuse to lean, punishing and partly frustrating with so many people.
We just got YET ANOTHER end raid content with a boss and a arena. Truly the thing DT needed after Ex, Savage and Ultimate in a row.
With a hairstly from a DESIGN CONTEST to boot lmao.
Edit2:
https://forum.square-enix.com/ffxiv/...3%81%A6/page11
If I read this one forum post correctly the original designer of the hairstyle cant even get it.
Thats... pretty sad.
Last edited by Voidmage; 12-26-2024 at 06:50 AM.
Player
Just wanted to refute this point. There are logs of clears with over 21 deaths and over 70 damage downs. That seems pretty forgiving to me.
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