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  1. #11
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bonoki View Post
    Isn't it ironic? We asked for more challenging 24-man content for years, and now that SE has delivered, people are complaining that it’s not accessible enough for casual players. This feels like moving the goalposts—if we want challenging content, it can’t always cater to everyone. Isn’t the whole point of asking for difficulty to push ourselves beyond the usual? And yet, we wonder why the game is constantly dumbed down.
    There’s absolutely no issue with introducing challenging 24-man content.
    The problem is that it targets a minority of players, meaning it will quickly die off, and there’s no alternative.
    If there were a version of the fight designed to cater to a broader majority of players, it would be a different story.

    The issue is that they don’t provide content with a medium level of challenge.
    It’s either too easy, or it’s extreme or savage, and they know very well that this type of content doesn’t work. Be it criterion dungeons or similar content, it has never worked and never will.

    So why not adapt content to have a version accessible to a broader majority of players instead of once again creating niche content? Especially when the game has been experiencing a drought of content with good replayability and casual++ appeal since Endwalker.
    (10)
    Last edited by remiff; 12-25-2024 at 11:07 PM.