I think the exploration zone starting in x.1 at the latest would probably help. If you're a casual player who enjoys battle content, I have no idea what you're supposed to do in XIV. Roulettes?


I think the exploration zone starting in x.1 at the latest would probably help. If you're a casual player who enjoys battle content, I have no idea what you're supposed to do in XIV. Roulettes?
100% agreed.
One (somewhat) niche answer would be PvP, but the new hit detection algorithm is so unpopular it's driving people out of that too.
We can go round in circles on the semantics of casual/midcore/hardcore, thereby completely missing the crucial point.
There is a large population of players who like battle content, but who have zero interest in coordinating via Discord and progging. They have been shafted in DT.
That's it.
Society quests take 3 minutes?
FATEs only last so long.
Levelling Trust AI's only lasts so long too (and usually used for levelling off jobs along with MSQ roulette)
But yes, they need to stop being so set in stone with their release pattern and put the exploration zone to x.1, not even x.15. But heck, the fact that a single quest (Manderville and probably the post role quests quest) take so many months really says things. But I guess they almost consider it tradition at this point and would be "scared" to change it.
Oh well, can let the Chaotic stay for those who like harder content. I have no qualms with harder content existing as long as there's something for everybody. Just feels like CBU3 can't even chew bubblegum and walk anymore.
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