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  1. #41
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Kaurhz View Post
    Honestly speaking in terms of casual content, I don't actually think the current difficulty is far off what we saw in HW/SB. Much of HW was lent to having some terrible design decisions embedded, in combination with sheer lack of QoL. Stormblood I actually found is a little easier than current. Some may agree and some may disagree with this statement, but I think current casuals are better than what casuals back then were, both naturally and because of various QoL.

    Now what they need to do is find what difficulty they want to aim for and then stick to that difficulty as when they constantly yoyo around on difficulties, that is when you get issues.
    They should also be more transparent with what they aim for.
    Criterion was a huge shock in how the difficulty jumped and they never implied anything like that.

    Also they should be more consistent in their work.
    This here is the what? Second time they went "oops, a bit more difficult than planed. Have Savage instead of Ex."
    (5)

  2. #42
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Rekko View Post
    That's because Christmas isn't that big of a deal in Japan.
    This is a global game that takes money from places other than Japan, yet every time a decision like this has to be made, Japanese priorities come first. I'm sick of Square trying to have all the benefits of a global game (soooooooo much additional revenue) without addressing the challenges of running a global game. We were sitting here dealing with this a couple of years ago too, when they arbitrarily decided to take the game down for maintenance on Halloween, ruining people's in-game event plans on NA, and the excuse players dreamt up for square was "it's okay because japan doesn't care about halloween like we do," like bruh. They'll sure as hell take our money though, right.

    The rest of your post I actually agree a lot with. I even edited my post to include my thoughts on it because it's been bubbling up in the back of my head for a while now.
    (23)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  3. #43
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Avoidy View Post
    This is a global game that takes money from places other than Japan, yet every time a decision like this has to be made, Japanese priorities come first. I'm sick of Square trying to have all the benefits of a global game (soooooooo much additional revenue) without addressing the challenges of running a global game. We were sitting here dealing with this a couple of years ago too, when they arbitrarily decided to take the game down for maintenance on Halloween, ruining people's in-game event plans on NA, and the excuse players dreamt up for square was "it's okay because japan doesn't care about halloween like we do," like bruh. They'll sure as hell take our money though, right.

    The rest of your post I actually agree a lot with. I even edited my post to include my thoughts on it because it's been bubbling up in the back of my head for a while now.
    I mentioned this on a different thread. Releasing this today might also generate more interest because there are plenty of people who have time off for the holiday, so they have more time to play. Time will tell how this experiment works out.
    (3)

  4. #44
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    412
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Chaotic should been locked behind clearing the extreme fights like how ultimate requires clearing savage first.

    Noticed many that were struggling in phase 1 were people who's highest content was normal alliance raids and weren't very good at that either.
    (12)

  5. #45
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Voidmage View Post
    They should also be more transparent with what they aim for.
    Criterion was a huge shock in how the difficulty jumped and they never implied anything like that.

    Also they should be more consistent in their work.
    This here is the what? Second time they went "oops, a bit more difficult than planed. Have Savage instead of Ex."
    Not sure what you are referencing, but they said in the LL that it would be equivalent of an early savage floor, so sounds like it is exactly as they intended.

    https://forum.square-enix.com/ffxiv/threads/511393
    (3)

  6. #46
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    714
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by BigCheez View Post
    RE: the rest of your post - unreal, extreme and savage are firmly midcore content. I don't consider anything other than ultimate to be specifically hardcore content. I know a lot of people who aren't particularly good at or invested in the game and they still clear savage. It takes them months of raiding one or two nights per week to get it done, but they get it done eventually.
    Savage being midcore content is the greatest lie being told on these forums, and people truly believe that. Its incredible.
    Just because you can clear a tier after months does not make it "midcore". Most people can clear any game if they keep banging their head against it and practice playing. That is the player improving/learning, not the game being easy/midcore/casual.

    As for whether Unreal and Extreme are midcore - that is definitely debatable. To me, they are not, because they require a certain amount of organization and are not simply "drop in" content.
    All these examples though, Unreal, Extreme, and Savage, have a trouble with replayability and longevity.

    What this game is lacking, imho, is repeatable, unorganized group battle content. Where you jump in, you do your thing without needing any pre asigned spots, and then its GG and leave. In that vein, I have yet to do more than one lockout of Chaotic, but it seems like at least in P1 you don't exactly need to organize yourself with other party members. A lot of personal responsibility there however, and its very punishing if you make a mistake. We'll see how that develops in the future.
    (21)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #47
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Menriq View Post
    Not sure what you are referencing, but they said in the LL that it would be equivalent of an early savage floor, so sounds like it is exactly as they intended.

    https://forum.square-enix.com/ffxiv/threads/511393
    https://www.youtube.com/watch?v=ukSE3nsx3x4
    There at about 11:50 onwards.
    It was also in the translation discord. He himself admits that it resulted in more savage than extreme.

    Quote Originally Posted by ovIm View Post
    In that vein, I have yet to do more than one lockout of Chaotic, but it seems like at least in P1 you don't exactly need to organize yourself with other party members. A lot of personal responsibility there however, and its very punishing if you make a mistake. We'll see how that develops in the future.
    It's in phase 2 when all hell starts to break loose and you are back to "know your position, where to stand or you wipe everyone and their grandma.
    (5)
    Last edited by Voidmage; 12-25-2024 at 06:44 AM.

  8. #48
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ovIm View Post
    Savage being midcore content is the greatest lie being told on these forums, and people truly believe that. Its incredible.
    Just because you can clear a tier after months does not make it "midcore". Most people can clear any game if they keep banging their head against it and practice playing. That is the player improving/learning, not the game being easy/midcore/casual.

    As for whether Unreal and Extreme are midcore - that is definitely debatable. To me, they are not, because they require a certain amount of organization and are not simply "drop in" content.
    All these examples though, Unreal, Extreme, and Savage, have a trouble with replayability and longevity.

    What this game is lacking, imho, is repeatable, unorganized group battle content. Where you jump in, you do your thing without needing any pre asigned spots, and then its GG and leave. In that vein, I have yet to do more than one lockout of Chaotic, but it seems like at least in P1 you don't exactly need to organize yourself with other party members. A lot of personal responsibility there however, and its very punishing if you make a mistake. We'll see how that develops in the future.
    The fact that you can clear a tier on content after months of approaching it casually definitely does make it midcore.

    Unreal and extreme are on the lower end of midcore, maybe the top end of casual. You can go in blind and clear in a couple of lockouts (or a couple of pulls in the case of Byakko). If you're unsure as to whether unreal and extreme are midcore, the problem here is your definition of midcore.

    "Drop-in" content is casual content, not midcore content. Midcore requires some, but not a lot of, commitment. Midcore content is content that you can chip away at without having to spend much time optimising. Unreal, extreme and savage are midcore content.
    (5)
    Last edited by BigCheez; 12-25-2024 at 06:45 AM.

  9. #49
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Let's keep catering to raiders and adding more raids. We need more Savages, Unreals, Ultimates, Criterions and Chaotics. Good luck everyone else!

    That is essentially what DT feels like so far, not to mention the lackluster story.
    (22)

  10. #50
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by xbahax92 View Post
    It's not the contents fault.
    It's the players.
    I would say that players are so starved for content they jump on anything, even if it's clearly not made for them. High difficulty content is fine, but alongside other thing. When it's the only thing you get in months, it's doomed to create some frustration.

    Quote Originally Posted by Lilapop View Post
    Let's keep catering to raiders and adding more raids. We need more Savages, Unreals, Ultimates, Criterions and Chaotics. Good luck everyone else!

    That is essentially what EW patches and DT feel like so far, not to mention the lackluster story.
    fixed that for you.
    (11)
    Last edited by CNitsah; 12-25-2024 at 06:54 AM.

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