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  1. #71
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,470
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lilapop View Post
    That's a fair point, regardless, expecting grind to do anything but barely address the lack of content this expansion is laughable.
    This is because most peoples' problems are precisely just that, and they are problems that have near enough wholly been satiated with a substantive relic and exploratory, at this point they are almost synonymous with a lot of players.

    Besides, most people in this thread talking about grinds have already discussed this very topic into a different stratosphere on other threads. At this point it's just vain effort that amounts to very little than screaming into the void. If this feedback were actually addressed and read by the developers then frankly it would've already been acknowledged that relic content (ideally exploratory) needs to come sooner in the patch cycle, like the first iteration of exploratory missions did in HW (Diadem), which is essentially the foundation that Eureka and Bozja were built on.

    Quote Originally Posted by FuturePastNow View Post
    Yeah. Just comparing casual content, I don't think there's truly been a significant difficulty increase. The two optional 7.0 dungeons are the only thing I can point to and say are harder than the equivalent content of prior expansions, but they're harder in ways a player who has completed 100 levels of this game ought to be prepared for. Jueno is harder then the level 90 alliance raids but it's not harder then the 70 or 80 ones. Arcadion M1-M4 aren't a difficulty increase no matter how bad some people (guilty) may be at dodging hearts.

    But I don't do Savage because I'm not interested in spending weeks learning fights, I simply do not find it fun to fail at something over and over for hours a night while scheduling my other activities around that. And I'm just, like, not a hardcore player. I've done the first two DT extremes and the unreal but I haven't been able to clear ex3, so I think that's my difficulty limit. Maybe in 6 months I'll get a day 180 clear of the Chaotic, or maybe not.

    I have no problem with them adding high end content, not everything is for me, but it is a bit disheartening to have basically nothing to look forward to for... 3 more months? Four?
    May as well make that 4 years, this is the last time many people were excited for content that wasn't high-end. 2 Years if you want to count the initial Island Sanctuary from the last time we actually had something.

    It's disheartening, but this is par the course, there's an inability to reach a balance with the content developed so they constantly yoyo between developing casual content and high-end content. Give it until after 7.4 then it will be high-end content that gets put on the backburner until 8.05
    (2)
    Last edited by Kaurhz; 12-25-2024 at 07:34 AM.

  2. #72
    Player
    Sifpatata's Avatar
    Join Date
    May 2024
    Posts
    36
    Character
    Sil Derwolf
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Collin_Sky View Post
    There is nothing less fun than depending on 23 other people to not screw up
    The playerbase has shown it cannot handle 24 man content when it's even simple stuff like regular alliance raids
    It's an absolute mess in chaotic
    It is clear that you are an impatient person who does not understand what day 1 means....

    Please, do us all a favor and avoid chaotic, you don't speak for the community.
    (5)

  3. #73
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.

    As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.
    (8)

  4. #74
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kaurhz View Post


    May as well make that 4 years, this is the last time many people were excited for content that wasn't high-end. 2 Years if you want to count the initial Island Sanctuary
    It's been mentioned many times before. SE is in the business of making money. When people don't vote with their wallet, there is little incentive to change things up. People have been waiting for years, given numerous feedback, and nothing has changed, but it seems like people are still giving SE money. Once the bottom line really starts getting hit is when we'll see drastic changes.
    (1)

  5. #75
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by remiff View Post
    Yes, The content would have been more successful
    but Bozja and Zadnor isn't hard. It's just zerg rushing fates and throwing bodies at the bosses until you win. The end engagements are the only thing that really takes two brain cells to rub together and that's just people understanding "Too many people going up or down or not keeping things evenly damaged when split = dead".
    (0)

  6. #76
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    631
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Havenchild View Post
    Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.

    As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.
    You can get better but you can't get better teammates and 24 player content has a whole load of points of failure other than yourself. You either need to somehow put together a static for a one-off 24 player fight with no real rewards or deal with the inevitable skill issues of PF.

    In 8 player content, if everyone makes a mistake 1/8 pulls then the fight becomes statistically unclearable. In 24 player content, that becomes 1/24 pulls. And the average PF enjoyer can barely make it through 1 pull without wiping the raid, never mind 24.

    There's a very good reason that the wider MMO landscape has moved away from 40 player raiding in favour of <10 player raiding over the years.
    (5)

  7. #77
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Havenchild View Post
    Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.

    As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.
    There are definitely things to criticize in this raid and it is correct to criticize yet another higher difficulty content in a row instead of something else.
    This has also nothing to do with getting better because you are dependent on 23 other people compared to the usual 7 and yes some mechanics ARE overly punishing like the towers in phase 2 wiping the whole raid and the back to back mechanics are visually cluttering.
    (4)
    Last edited by Voidmage; 12-25-2024 at 07:55 AM.

  8. #78
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,906
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 97
    Quote Originally Posted by Menriq View Post
    It's been mentioned many times before. SE is in the business of making money. When people don't vote with their wallet, there is little incentive to change things up. People have been waiting for years, given numerous feedback, and nothing has changed, but it seems like people are still giving SE money. Once the bottom line really starts getting hit is when we'll see drastic changes.
    The company's had multiple consecutive quarterly reports with a significant decrease in earnings. They either don't care that they're losing money or have their heads too far up their asses to try and fix it.
    (5)

  9. 12-25-2024 07:54 AM

  10. #79
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    191
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    The only difficult parts of the Bozja/Zadnor content are the duels, and there are ways to cheese those that make them far easier than doing the mechanics as intended. And DRS which requires outside organization.
    (0)

  11. #80
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    This is because most peoples' problems are precisely just that, and they are problems that have near enough wholly been satiated with a substantive relic and exploratory, at this point they are almost synonymous with a lot of players.

    Besides, most people in this thread talking about grinds have already discussed this very topic into a different stratosphere on other threads. At this point it's just vain effort that amounts to very little than screaming into the void. If this feedback were actually addressed and read by the developers then frankly it would've already been acknowledged that relic content (ideally exploratory) needs to come sooner in the patch cycle, like the first iteration of exploratory missions did in HW (Diadem), which is essentially the foundation that Eureka and Bozja were built on.
    Assuming they don't totally gut exploration zones, I suppose it'll be a silver-lining.
    (0)

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