I agree, grind is fine. Grind can be fun, even. But the people objectively saying grind will fix the "content drought" are simply delusional.


I agree, grind is fine. Grind can be fun, even. But the people objectively saying grind will fix the "content drought" are simply delusional.
If grind is wholly synonymous with poorly designed and no interest then you would have a point. But if grinds are embedded in content that is good, or at the very least has a sense of community and collaboration behind it, with some form of progression, then it is not a problem.
Grinds being normalized is fine as long as the content has either of those things. Besides, if I am honest a grind in and of itself is healthy for an MMO. It's far worse for a game to have no longstanding goal for players to achieve outside of logging in once or twice a week for rewards.


Grind itself can be fine, relying on grind to fix all the lack of content, people are going to be very disappointed as is the norm with the FF14 community. Half the people asking/demanding grind will complain when it's actually here. I feel like most of us would prefer content with actual substance other than a run of the mill grind-fest.
Most people that are advocating for more grindier content are obviously speaking to it being inclusive in content such as exploratory, it's not like people here are advocating for doing something like 10,000 levequests.Grind itself can be fine, relying on grind to fix all the lack of content, people are going to be very disappointed as is the norm with the FF14 community. Half the people asking/demanding grind will complain when it's actually here. I feel like most of us would prefer content with actual substance other than a run of the mill grind-fest.


That's a fair point, regardless, expecting grind to do anything but barely address the lack of content this expansion is laughable.
the problem is how most people look at difficulty from a way too personal point of view.
people struggling in dungeons calling trials and a-raids midcore content. and people who do ultimates and say extrems are casual content.
why is it so difficult for so many people to look above their own experiences?
but oh well i dont think we should discuss that topic here. its a tiresome one and we wont come to a conclusion.
i do think though its good how people who dont even do extrems try out this content. call it whatever difficulty you may feel it is or isnt.
sure it might be frustrating for some but there may also be some who will find new fun in that content.
its a bridge. maybe not a perfect one, but while there are body checks mechanics there is less respondibility for the individual... that helps.
a fight where some people could totally be pulled through without doing anything is less helpful
It is clear that you are an impatient person who does not understand what day 1 means....
Please, do us all a favor and avoid chaotic, you don't speak for the community.



Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.
As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.


You can get better but you can't get better teammates and 24 player content has a whole load of points of failure other than yourself. You either need to somehow put together a static for a one-off 24 player fight with no real rewards or deal with the inevitable skill issues of PF.Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.
As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.
In 8 player content, if everyone makes a mistake 1/8 pulls then the fight becomes statistically unclearable. In 24 player content, that becomes 1/24 pulls. And the average PF enjoyer can barely make it through 1 pull without wiping the raid, never mind 24.
There's a very good reason that the wider MMO landscape has moved away from 40 player raiding in favour of <10 player raiding over the years.



There are definitely things to criticize in this raid and it is correct to criticize yet another higher difficulty content in a row instead of something else.Chaotic is great and difficulty is also good and balanced. While it can be punishing, the mechanics are also fairly easy to grasp and there's alot of forgiveness with regards to the ressing.
As for the naysayers, this is a classic case of get better. We really shouldn't be reducing content the game has for the sake of adhering to people that struggle with any challenge. Its not a regular alliance raid, it requires more skill than average.
This has also nothing to do with getting better because you are dependent on 23 other people compared to the usual 7 and yes some mechanics ARE overly punishing like the towers in phase 2 wiping the whole raid and the back to back mechanics are visually cluttering.
Last edited by Voidmage; 12-25-2024 at 07:55 AM.
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