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  1. #291
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Darkillumina View Post
    This points to conclusion #2 I stated. Conclusion 2 means Pally remains undesirable. Warrior gets a lot of its hate from damage. Tanking and DD are not mutually exclusive for the job. Warrior needs the DD to generate hate it can't generate hate by spamming heals on itself or others with cure or any other healing ability. By buffing the power of its other skills for DD any sane warrior would just utilize a smooth rotation to continue to generate hate. Ok Steel cyclone will probably get a 1 minute cooldown. Sweet. I'll just rotate in a godsbane or whirlwind combo in the meantime and keep up a rotation that will build up even more hate.

    As the job is currently designed you can't just tank or DD. They are one and the same. Boosting one facet just means that it can better be utilized to do the other facet.

    Again what Se is doing here is going to lead to one of the classes being underutilized.

    There is a third conclusion I forgot to mention. >>> Warrior's berserk and DD buff is so significant it efficiently eclipses the other DD's. They complain and now need balancing as well. And at that point we're off to the nerfing/buffing races for EVERY SINGLE DAMN job.

    They are creating a huge headache for themselves here.

    Let's break the changes down.

    Berserk getting buff > Great for DD option but insignificant in the long run for tanking because........

    Rampage is unchanged and it has been stated that apart from collusion and SC all other abilities will remain the same WITH whirlwind getting a boost. Effect to tanking is negligible as the they appear to not be re-working the way enmity is generated. Result > Warriors will rotate their skills better to keep their hate at premium levels while still dishing out respectable damage.
    At least it wont be boring! I see alot of WAR tanks just standing on the spot and spamming lol.
    (0)

  2. #292
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Daniel_Fury View Post
    Don't tease!! I want this now!
    Hmm I'm not quite sure if you are joking or not, but I tease not. I'm simply providing my thoughts and ideas in regard to the matter at hand.

    Also, Warrior now has the greatest treasure trove of emity building abilities of any class in the game (including GLA's best tanking buffs). I doubt that a damage reduction while tanking would actually destroy their hate holding capacity. When I tank as a warrior, all I really need to do is voke the target and auto attack to hold hate through the rest of the fight. After that I can practically go AFK and maybe voke every 30 seconds. I dont even need to use the other hate holding utility. As one who desires at least some challenge while tanking, I find this anti-climatic and droll.
    (2)

  3. #293
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    Jan 2012
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    Quote Originally Posted by Aion View Post
    wait...do you talking about Ifrit? Seer(or sear?) hitting mages? how come?

    survivability unmatched by WAR? are you serious?
    yes, very, but then again if you tank your PLD in af gear you probably wouldnt begin to understand why. soo I will just leave it at that.
    (0)

  4. #294
    Player

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    Jan 2012
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    401
    Quote Originally Posted by SwordCoheir View Post
    WOAH WOAH WOAH! I'm starting to see why your not having tanking issues right there! Ifrit has a little over 32.7k HP, if five BLM's are only averaging 15-20K total that means three non DD people are doing about 40% of the work taking him out of course your not gonna have hate issues. A good DD or BLM should be doing around at least 6-8k apiece (accounting for regen and how fast your DPSing) meaning your DD group should be doing at least 24k-28k minimum, roughly leaving the other 4.7k to be taken up by you and the non-DD focused players in your group.
    being that as it may, weither or not my blm/thms are doing the awsome damage your dps is doing, we still manage 7 minute kills and i still keep hate well while parsing under 23k damage taken everytime.

    wait a second... 37k hp, hmm soo even if we gave ifrit 50k hp, regen included 20k avg is ample to kill him in a speedy way. how is 3 non dps doing 40% of the work? ... OH lols i had to re read the post like 3 times, hard to take text into the right context. NO avg damage EACH is 20k thats one scorring low 20s 1-2 scorring high teens and one (usually a new blm/thm we are trying to get trained up) scoring realy low like 7-8k ish. I as PLD score crap for damage like 500 or soo, and the whms do debuffs and kinda sit around with their thumbs up their asses till Hell fire time or noobs get cought in cracks lol.
    (0)
    Last edited by Aceofspades; 04-26-2012 at 03:38 PM.

  5. #295
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Hoshikogi View Post
    Hmm I'm not quite sure if you are joking or not, but I tease not. I'm simply providing my thoughts and ideas in regard to the matter at hand.

    Also, Warrior now has the greatest treasure trove of emity building abilities of any class in the game (including GLA's best tanking buffs). I doubt that a damage reduction while tanking would actually destroy their hate holding capacity. When I tank as a warrior, all I really need to do is voke the target and auto attack to hold hate through the rest of the fight. After that I can practically go AFK and maybe voke every 30 seconds. I dont even need to use the other hate holding utility. As one who desires at least some challenge while tanking, I find this anti-climatic and droll.
    Well, I have never heard of that idea before. It was intriguing! I even imagined it :O

    The worst a damage reduction will do, is balance the job.

    I'm pretty sure, they are not the best melee dps but for a tank, their dps is ridiculous.

    However, Buff up berserk and make them hit (a little) less than a DRG or MNK and Voila! A versatile tank/DPS job.

    One or the other is balance, both at the same time is overpowered.
    (0)

  6. #296
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Aceofspades View Post
    yes, very, but then again if you tank your PLD in af gear you probably wouldnt begin to understand why. soo I will just leave it at that.
    explain to me how Ifrit sear can damage the mage
    (0)
    Aion Zwei - Masamune

  7. #297
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aion View Post
    explain to me how Ifrit sear can damage the mage
    Maybe if his mages are standing right behind Ifrit and move up to avoid plume? Otherwise they should be on that safe little green patch way the hell away from him specifically so they can avoid taking that risk.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #298
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by SwordCoheir View Post
    Maybe if his mages are standing right behind Ifrit and move up to avoid plume? Otherwise they should be on that safe little green patch way the hell away from him specifically so they can avoid taking that risk.
    I never encounter mage that goes to ifrit when avoiding plume/cracks...

    point is, he said to use prism cure to mages that hit by sear to generate the enmity,...and he thought he know how to play PLD...
    (0)
    Aion Zwei - Masamune

  9. #299
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    401
    lols I have only af for black mage , altho i dont die offten in Iffrit I do die at least once (hell fire) /meh. that with a blah weapon I score 8k damage on average. (only having done blm on Iffrit like 5 times lol)
    (0)

  10. #300
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Daniel_Fury View Post
    Well, I have never heard of that idea before. It was intriguing! I even imagined it :O
    I had what I thought to be a great buff idea for paladin in which the paladin temporarily buffs the damage output of the party (+15-25% damage output increase) and absorbs a partial amount of emity (~8%) from each party member for the buff's duration; However, no one has commented on the idea under the Paladin thread... I thought it would be a great way to combat warriors unnaturally high damage output without the need to reduce war's damage, while also increasing PLD's desireability in parties.
    (3)

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