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  1. #1
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    1,847
    I will admit that what SE has hereby proposed to do with Warrior seems intriguing, so I will wait till the patch comes out. However, if I cannot tank as Warrior, then I will never ever tank on Paladin/Gladiator either and so just like Lancer/Dragoon, I won't touch it ever once I get it to 50.
    (0)

  2. #2
    Player
    Soupyboots's Avatar
    Join Date
    Apr 2012
    Posts
    6
    Character
    Moroes Indefinitely
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 35
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    (0)

  3. #3
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    PvP is coming in 2.0.

    Second, if a class is so powerful that other classes are not played; ruins the point of having other classes.

    EDIT:
    http://forum.square-enix.com/ffxiv/t...t-%28How-to%29

    This thread shows why. Stacking Warriors for hamlet defense. Other classes are unwanted and considered 'too weak'.
    (3)
    Last edited by Klive; 04-30-2012 at 09:55 AM.
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  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Also pvp will have separate skill sets.
    (0)

  5. #5
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Because WAR being overpowered is directly detrimental to those who want to play PLD.
    (3)

  6. #6
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Because putting other jobs out of work to let one be OP isn't ideal.

    It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.

    The stacking isn't always the same but it's pretty much always the same classes, with hamlet apparently we've seen a shift from stacking blms to stacking wars, this is all people want to see change, this group setup: wars blms 1~2whm (maybe a brd). If war has to get nerfed to make other jobs useful so be it. Making everything Abyssea grade OP to level them off w/ war would be an equally undesirable solution. It's kind of a lose/lose wars get nerfed there's a bit more balance, still prolly not enough, and content doesn't become laughably easy.
    (1)

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  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.
    Stacking BLMs is happening because the developers did not learn that huge burst damage, regardless of what limitations you want to put on a class, will always trump DoT. Sure, some may think that a BLM should always be burst damage, but I'm more of the mind that I'd rather see more frequent spell casting and less damage per spell to bring things down to par. BLM trumps others between that burst damage as well as having the advantage of range.
    If war has to get nerfed to make other jobs useful so be it.
    Depends on how far we go with it. If we separate the DPS aspect from the tank aspect, that's not exactly a nerf.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Stacking BLMs is happening because the developers did not learn that huge burst damage, regardless of what limitations you want to put on a class, will always trump DoT. Sure, some may think that a BLM should always be burst damage, but I'm more of the mind that I'd rather see more frequent spell casting and less damage per spell to bring things down to par. BLM trumps others between that burst damage as well as having the advantage of range.
    Depends on how far we go with it. If we separate the DPS aspect from the tank aspect, that's not exactly a nerf.
    It doesn't have to be a nerf, your absolutely right, rampage == reduced attack + increased defense, berserk == work how it should and you have a hot swappable tank/dd but not both at the same time.
    Yeah I've always been of the mind that mages were OP'd, I mostly keep my mouth shut though, it's enough to get all the hate posts for saying WAR is OP'd lol

    The rest is merely ranting:
    On the mage front though, yeah I was just running w/ a thm friend while leveling war we're equal level, his gear is gimp mine isn't. His dmg vs. mine:
    Nuke 700 against ele weak mobs(4 of them)
    Me 1 mob at a time 80~90 AA so 8~10 AAs to match 1 nuke @ ~4secs delay == 32~40 seconds to deal what he did in 3
    Me 1 mob at a time again WSs, we'll say for arguments that I don't miss and have 3k tp. 125~175/hit, 3~4 WSs w/ 2 secs animation takes me 6~8 seconds to match his single 3 second attack.
    But he did it to 4 mobs, which means that in all those cases I need 4x as long to match his single attack spell. That's not OP'd at all, I think they should give mages better dmg output w/ more HP so that we can just stack 8x WHM/BLM for everything, all these other jobs aren't really useful ...

    Sorry I went kind of sideways there. Yeah things remain unbalanced, but they're working to fix it, hopefully someday it occurs to someone that spreading dmg over an area should also reduce that dmg by an amount equivalent to the area affected. If I throw a water balloon holding 1 gallon of water and hit 1 person they get hit w/ 1 gallon. If I take that same 1 gallon and put it in a pail and just splash people in an area with that gallon, unless something really extraordinary happens not 1 person will get hit with a full gallon.

    Damn that was more sideways.
    (0)

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  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    Yeah I've always been of the mind that mages were OP'd, I mostly keep my mouth shut though, it's enough to get all the hate posts for saying WAR is OP'd lol

    ----

    Yeah things remain unbalanced, but they're working to fix it, hopefully someday it occurs to someone that spreading dmg over an area should also reduce that dmg by an amount equivalent to the area affected.
    Nerfing AoE won't change the fact that even single target BLM is pretty powerful because of high spell damage, which justifies stacking BLMs even more because you can do large amounts of damage over a short period of time. Sure, the glass cannon paradigm exists, but it doesn't pan out in games with multiple classes that are vying for the same role. AKA here. Stacking BLMs shouldn't be the answer to everything. Just like Stacking WARs shouldn't be the answer to everything.
    I might be sounding a bit selfish saying this, but there SHOULD NOT be more than 50DMG difference between the lowest and highest DMG weapons of similar types (IE:Ifrit's Blade should be a minimum of 121DMG which is within 50 of Ifrit's Axe 171DMG). I say this because, with this current trend with weapons PLD will only suffer more and more when/if the level cap ever rises, because that gap will continue to grow and grow.
    I'm not saying it's Matsui....but it's Matsui. j/k (or am I?)

    Seriously, someone they brought over from FFXI has a thing against swords. Swords were among the weakest weapons in that game, and now lo' and behold, they are the weakest weapon here. I don't think it's a coincidence, either. Anyway, yes, swords could use a bump in weapon damage.
    (0)
    Last edited by Duelle; 05-01-2012 at 05:22 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I wouldn't even want to play War in pvp. The lock down on their weaponskills is ridiculous.
    (0)
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